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October 12th, 2011, 07:31 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by earcaraxe
Quote:
Originally Posted by Soyweiser
Page 87 of your manual tells you all you want to know.
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how do u know its the 87th page? its enormous! have you read it ALL?
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It is a safe bet that any accomplished MP player has read the entire manual, possibly skipping the spell and item appendices if he's a Dom 2 veteran and feeling really sure of himself.
...and that many have not merely read the entire manual, but memorized it, making them living encyclopaedias. I know I did. The manual contains lots of errors and omissions, but it is remains even now, years after the game's release, the best place to learn the fundamentals of the game mechanics.
Diplomacy and intrigue can only carry you so far when you are up against real opposition; to consistently do well you need to know how the game works.
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When I said Death before Dishonour, I meant alphabetically.
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October 12th, 2011, 08:20 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Whoah theres a lot of micro management in this game
Actually the wiki only lists something like 10 errors.
As far as omissions, that probably depends on the definition. Most of what was left out was done on purpose. But since there have been 5 years of updates and patches there is quite a few things out of date in the manual. Entire nations are not in the manual.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 12th, 2011, 08:38 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Whoah theres a lot of micro management in this game
Actually, the wiki lists a lot more. Sure only 15 are major issues. But the manual does contain a lot of errors or strange omissions. Saying it was done on purpose is a bit of an easy excuse now is it?
But please, check your facts Gandalf, the wiki contains a lot more than just 10. http://dom3.servegame.com/wiki/Manual_errata
And lets not forget the example strategies, which if used guarantee that you will not win the game .
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October 12th, 2011, 02:13 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Deathblob
If you had fought it in melee with that gear, you would have lost, so it doesn't matter if you blew the script.
Why is dying is not a clean slate? Because it's not permanent! If you go bat**** crazy in the mortal plane, you will still be insane when you are wandering around in the ether or wherever it is you go. And then you get called back and you are still crazy. There are no therapists in the ether! Same deal when your god's soul gets horror marked, those don't go away.
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I do agree that dying shouldn't wipe out horror marks but I have my doubts as to whether pretenders should subject to things like horror marks or Ry'leh dominion.
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October 12th, 2011, 04:29 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Loren
Quote:
Originally Posted by Deathblob
If you had fought it in melee with that gear, you would have lost, so it doesn't matter if you blew the script.
Why is dying is not a clean slate? Because it's not permanent! If you go bat**** crazy in the mortal plane, you will still be insane when you are wandering around in the ether or wherever it is you go. And then you get called back and you are still crazy. There are no therapists in the ether! Same deal when your god's soul gets horror marked, those don't go away.
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I do agree that dying shouldn't wipe out horror marks but I have my doubts as to whether pretenders should subject to things like horror marks or Ry'leh dominion.
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I see the idea around the gameplay is that nothing can become unbeatable. If something becomes really tough, horror mark it and its no longer the long-term threat it was.
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October 12th, 2011, 11:13 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Doo
I see the idea around the gameplay is that nothing can become unbeatable. If something becomes really tough, horror mark it and its no longer the long-term threat it was.
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True..
Doubly so since those marks seem uncanny at focusing on the pretender/SC midst all the rabble.
-ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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October 13th, 2011, 01:52 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Whoah theres a lot of micro management in this game
They go for large size and high HP. With some creative summoning you can get decoys.
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October 13th, 2011, 02:18 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Doo
Quote:
Originally Posted by Loren
Quote:
Originally Posted by Deathblob
If you had fought it in melee with that gear, you would have lost, so it doesn't matter if you blew the script.
Why is dying is not a clean slate? Because it's not permanent! If you go bat**** crazy in the mortal plane, you will still be insane when you are wandering around in the ether or wherever it is you go. And then you get called back and you are still crazy. There are no therapists in the ether! Same deal when your god's soul gets horror marked, those don't go away.
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I do agree that dying shouldn't wipe out horror marks but I have my doubts as to whether pretenders should subject to things like horror marks or Ry'leh dominion.
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I see the idea around the gameplay is that nothing can become unbeatable. If something becomes really tough, horror mark it and its no longer the long-term threat it was.
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The problem is that it seems wrong that pretenders are vulnerable to such things. I'm not saying they aren't vulnerable to damage, it's just the permanent stuff bothers me.
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October 13th, 2011, 04:41 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Loren
The problem is that it seems wrong that pretenders are vulnerable to such things. I'm not saying they aren't vulnerable to damage, it's just the permanent stuff bothers me.
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I hated it at first too, it felt wrong in a computer game like this that I couldn't heal those afflictions, curses and horror marks that my lovely pretender, unique summons and heroes accumulated. They were my babies that I nursed up to 4 stars and kitted out with only the best equipment at the time. Now my thugs have base encumbrance of 10 and rainbow mage is feeble-minded.
Insert expletive here. And another expletive, and another!
Now I actually like it because it because imagination-wise it creates a richer story, the pathless pretender wrymm with so many afflictions all it can do is sit gasping for air, yet it is endlessly thrown back into battle by its believers and called back from death again and again. The living vegetable god who used to be the most powerful mage in the land, and will be again once it truly becomes the god (or the healers fix it or the nation gains access to nature ect.,).
Very annoying when it happens in the early game but thats life. Just be sure to do it to them first
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October 13th, 2011, 06:53 PM
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Corporal
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Join Date: Mar 2010
Posts: 121
Thanks: 22
Thanked 3 Times in 2 Posts
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Re: Whoah theres a lot of micro management in this game
Dominions3 seems to have a link back to classic greek storytelling in that there is a common element of tragedy to much of what happens. The fact that so much comedy also happens in many Dominions games only makes that case stronger.
Sometimes the tragedy and the comedy all come in one neat little package (losing the use of your best thug when he gets hero status and acquires Heroic Obesity! Amusing, and yet so tragic!).
None of your units are immune. And the stakes that your pretender is playing for simply increase the likelihood for an even greater tragedy in the end. Only one pretender is going to become the Pantokrator of [This World] - the rest are going to fall prey to all sorts of lesser fates along the way, including possibly being gobbled up by horrors.
Now, imagine the comedy (and tragedy?) of the pretender who becomes Pantokrator in spite of his insanely high level of horror marks. Imagine him being a weak little rainbow, who is killed on the first round every time he meets even a lesser horror - and yet his followers re-summon him time and time again.
"At last, all of these lesser religions have been wiped out! I rule this world!"
*Eater of Gods shows up*
"Not again!"
*dies*
The Prophet of The Great and Most Persistent Re-Appearing Rainbow sighs. Time to get the priesthood together for more god summoning. Again.
Last edited by Hrum; October 13th, 2011 at 06:56 PM..
Reason: Editing after the fact...
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