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  #81  
Old October 12th, 2011, 07:31 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Whoah theres a lot of micro management in this game

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Originally Posted by Soyweiser View Post
Page 87 of your manual tells you all you want to know.
how do u know its the 87th page? its enormous! have you read it ALL?
It is a safe bet that any accomplished MP player has read the entire manual, possibly skipping the spell and item appendices if he's a Dom 2 veteran and feeling really sure of himself.

...and that many have not merely read the entire manual, but memorized it, making them living encyclopaedias. I know I did. The manual contains lots of errors and omissions, but it is remains even now, years after the game's release, the best place to learn the fundamentals of the game mechanics.

Diplomacy and intrigue can only carry you so far when you are up against real opposition; to consistently do well you need to know how the game works.
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  #82  
Old October 12th, 2011, 08:20 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Whoah theres a lot of micro management in this game

Actually the wiki only lists something like 10 errors.
As far as omissions, that probably depends on the definition. Most of what was left out was done on purpose. But since there have been 5 years of updates and patches there is quite a few things out of date in the manual. Entire nations are not in the manual.
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  #83  
Old October 12th, 2011, 08:38 AM
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Default Re: Whoah theres a lot of micro management in this game

Actually, the wiki lists a lot more. Sure only 15 are major issues. But the manual does contain a lot of errors or strange omissions. Saying it was done on purpose is a bit of an easy excuse now is it?

But please, check your facts Gandalf, the wiki contains a lot more than just 10. http://dom3.servegame.com/wiki/Manual_errata

And lets not forget the example strategies, which if used guarantee that you will not win the game .
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  #84  
Old October 12th, 2011, 02:13 PM

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Default Re: Whoah theres a lot of micro management in this game

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If you had fought it in melee with that gear, you would have lost, so it doesn't matter if you blew the script.

Why is dying is not a clean slate? Because it's not permanent! If you go bat**** crazy in the mortal plane, you will still be insane when you are wandering around in the ether or wherever it is you go. And then you get called back and you are still crazy. There are no therapists in the ether! Same deal when your god's soul gets horror marked, those don't go away.
I do agree that dying shouldn't wipe out horror marks but I have my doubts as to whether pretenders should subject to things like horror marks or Ry'leh dominion.
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  #85  
Old October 12th, 2011, 04:29 PM

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Default Re: Whoah theres a lot of micro management in this game

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If you had fought it in melee with that gear, you would have lost, so it doesn't matter if you blew the script.

Why is dying is not a clean slate? Because it's not permanent! If you go bat**** crazy in the mortal plane, you will still be insane when you are wandering around in the ether or wherever it is you go. And then you get called back and you are still crazy. There are no therapists in the ether! Same deal when your god's soul gets horror marked, those don't go away.
I do agree that dying shouldn't wipe out horror marks but I have my doubts as to whether pretenders should subject to things like horror marks or Ry'leh dominion.
I see the idea around the gameplay is that nothing can become unbeatable. If something becomes really tough, horror mark it and its no longer the long-term threat it was.
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  #86  
Old October 12th, 2011, 11:13 PM
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Default Re: Whoah theres a lot of micro management in this game

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I see the idea around the gameplay is that nothing can become unbeatable. If something becomes really tough, horror mark it and its no longer the long-term threat it was.
True..

Doubly so since those marks seem uncanny at focusing on the pretender/SC midst all the rabble.

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  #87  
Old October 13th, 2011, 01:52 PM
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Default Re: Whoah theres a lot of micro management in this game

They go for large size and high HP. With some creative summoning you can get decoys.
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  #88  
Old October 13th, 2011, 02:18 PM

Loren Loren is offline
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Default Re: Whoah theres a lot of micro management in this game

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Originally Posted by Doo View Post
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Originally Posted by Loren View Post
Quote:
Originally Posted by Deathblob View Post
If you had fought it in melee with that gear, you would have lost, so it doesn't matter if you blew the script.

Why is dying is not a clean slate? Because it's not permanent! If you go bat**** crazy in the mortal plane, you will still be insane when you are wandering around in the ether or wherever it is you go. And then you get called back and you are still crazy. There are no therapists in the ether! Same deal when your god's soul gets horror marked, those don't go away.
I do agree that dying shouldn't wipe out horror marks but I have my doubts as to whether pretenders should subject to things like horror marks or Ry'leh dominion.
I see the idea around the gameplay is that nothing can become unbeatable. If something becomes really tough, horror mark it and its no longer the long-term threat it was.
The problem is that it seems wrong that pretenders are vulnerable to such things. I'm not saying they aren't vulnerable to damage, it's just the permanent stuff bothers me.
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  #89  
Old October 13th, 2011, 04:41 PM

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Default Re: Whoah theres a lot of micro management in this game

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The problem is that it seems wrong that pretenders are vulnerable to such things. I'm not saying they aren't vulnerable to damage, it's just the permanent stuff bothers me.
I hated it at first too, it felt wrong in a computer game like this that I couldn't heal those afflictions, curses and horror marks that my lovely pretender, unique summons and heroes accumulated. They were my babies that I nursed up to 4 stars and kitted out with only the best equipment at the time. Now my thugs have base encumbrance of 10 and rainbow mage is feeble-minded.

Insert expletive here. And another expletive, and another!

Now I actually like it because it because imagination-wise it creates a richer story, the pathless pretender wrymm with so many afflictions all it can do is sit gasping for air, yet it is endlessly thrown back into battle by its believers and called back from death again and again. The living vegetable god who used to be the most powerful mage in the land, and will be again once it truly becomes the god (or the healers fix it or the nation gains access to nature ect.,).

Very annoying when it happens in the early game but thats life. Just be sure to do it to them first
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  #90  
Old October 13th, 2011, 06:53 PM

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Default Re: Whoah theres a lot of micro management in this game

Dominions3 seems to have a link back to classic greek storytelling in that there is a common element of tragedy to much of what happens. The fact that so much comedy also happens in many Dominions games only makes that case stronger.

Sometimes the tragedy and the comedy all come in one neat little package (losing the use of your best thug when he gets hero status and acquires Heroic Obesity! Amusing, and yet so tragic!).

None of your units are immune. And the stakes that your pretender is playing for simply increase the likelihood for an even greater tragedy in the end. Only one pretender is going to become the Pantokrator of [This World] - the rest are going to fall prey to all sorts of lesser fates along the way, including possibly being gobbled up by horrors.

Now, imagine the comedy (and tragedy?) of the pretender who becomes Pantokrator in spite of his insanely high level of horror marks. Imagine him being a weak little rainbow, who is killed on the first round every time he meets even a lesser horror - and yet his followers re-summon him time and time again.

"At last, all of these lesser religions have been wiped out! I rule this world!"

*Eater of Gods shows up*

"Not again!"

*dies*

The Prophet of The Great and Most Persistent Re-Appearing Rainbow sighs. Time to get the priesthood together for more god summoning. Again.

Last edited by Hrum; October 13th, 2011 at 06:56 PM.. Reason: Editing after the fact...
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