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  #81  
Old March 26th, 2011, 12:04 PM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: Dynamic Campaign: Volunteers Wanted

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Sure thing! Russians it is.

Re: MBT - I don't think it will be too hard to figure something out - just give me some hints of what you want to play, conventional stuff, or maybe some low intesity insurgency....
You're pretty good at putting these things together. Maybe you should consider setting up and running a Meta Campaign . . .
What would that be like? A new concept campaign with an unusual way of playing battles?
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  #82  
Old March 26th, 2011, 01:18 PM
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Red face Re: Dynamic Campaign: Volunteers Wanted

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Skirmisher, you need some recon ASAP, how many tanks did you lose?
About 17,but crews escaped on about 7 of them.

Yes I need to do better recon. I'll work on that.
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  #83  
Old March 27th, 2011, 06:41 AM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: Dynamic Campaign: Volunteers Wanted

Just get some cheap scout cars to find and pin enemy atg, will reduce your losses of costly tanks
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  #84  
Old March 27th, 2011, 05:44 PM
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Default Re: Dynamic Campaign: Volunteers Wanted

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SP WW2
Russian Front, me as Germany
Natürlich! Stand by...

Ts4EVER!

You are an experienced, yet somewhat war-weary officer of the Wehrmacht. Your unit, Infanterie-Division 137, has recently been disbanded - although this means no respite for you. You have been selected to command a Kampfgruppe attached to the Divisions-Gruppe 137 (basically what remains of your old unit).

Your new command includes a handful of StuGs and is considered to be an important assignment. You can expect your KG to be used as a firebrigade...

Install these files into your campaign folder. The first scenario is no real battle and you do not need to save. The second scenario - MICHALOW - is however a proper battle. SAVE THE GAME BEFORE THE BATTLE ENDS - preferably on the very last turn before it ends. If this is not done it will be impossible to add more scenarios to the camp...

Post here if you have any questions!

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File Type: zip Homeland_Battlefield.zip (109.4 KB, 80 views)
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  #85  
Old March 27th, 2011, 06:29 PM
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Default Re: Dynamic Campaign: Volunteers Wanted

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...setting up and running a Meta Campaign . . .
I'm not quite sure what a Meta Campaign is, but I did try to run a campaign that was meant to be resolved through PBEM play between two teams.

I did this because I was fed up with the "balanced games" that are common in PBEM.

Basically the idea was that I gave both teams a set of conditions that applied, what units were availiable and they would plan and sub-commanders were to play out the battles that took place wherever the troops came in contact.

I also inserted some friction into the game, faulty comms causing delays, misdropped paratroopers, refugees clogging the roads etc...

Fun to plan but a hideous amount of work to build all the maps - and by using the setting of an island there were a lot of problems with the abstract elements of air and seapower, not to mention how to represent the problems of supplying an air/seaborne invasion force..., there was also a bit of a language problem as the SOviet side was mostly crewed by Russian speakers with limited knowledge of English...
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  #86  
Old March 27th, 2011, 06:52 PM

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Default Re: Dynamic Campaign: Volunteers Wanted

Cool, thanks! Is it ok if I use slot 75 for the savegame?
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  #87  
Old March 28th, 2011, 05:01 AM
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Default Re: Dynamic Campaign: Volunteers Wanted

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...setting up and running a Meta Campaign . . .
I'm not quite sure what a Meta Campaign is, but I did try to run a campaign that was meant to be resolved through PBEM play between two teams.

I did this because I was fed up with the "balanced games" that are common in PBEM.

Basically the idea was that I gave both teams a set of conditions that applied, what units were availiable and they would plan and sub-commanders were to play out the battles that took place wherever the troops came in contact.

I also inserted some friction into the game, faulty comms causing delays, misdropped paratroopers, refugees clogging the roads etc...

Fun to plan but a hideous amount of work to build all the maps - and by using the setting of an island there were a lot of problems with the abstract elements of air and seapower, not to mention how to represent the problems of supplying an air/seaborne invasion force..., there was also a bit of a language problem as the SOviet side was mostly crewed by Russian speakers with limited knowledge of English...
Heh, You could use other games to simulate the Air/sea power, supply, and even battlegroup positions, there are lots of games that could be used to do this, take a look at http://luis-guzman.com/OpenGen.html if you're interested in a simple way of doing it(most things are abstracted anyway)

Or use the good old die roll for these...
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  #88  
Old March 28th, 2011, 05:53 AM

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Default Re: Dynamic Campaign: Volunteers Wanted

Finished the first mission, savegame in attachment.

I expanded my core with 2 mortars and two captured Russian infantry guns as a little artillery force. I also added a little scout section with two snipers and two scout teams with Panzerfausts and assault rifles.

As a support I got a platoon of pioneers, who wwere rather reluctant to join the attack because they were only there to blow up some bridges, but such is war

I decided to use the Sicherungs to clear the village, with the Pioneers in reserve. Since they were clearly not up to the task, I supported them with one StuG platoon.

My core infantry force and the rest of the Stugs flanked the village from the south. The plan was to either swing north and roll up the village in case the Sicherungs got stuck or to continue the advance directly to the river, since these objectives were more valuable.

During this maneuvre I ran into some kind of charge of the light brigade with exactly three bazillion million penal infantry. I set up in the tree line and mowed them down with one platoon, while I kept the other two moving towards the river.

Some MGs and an at gun opened up, but they were easily silenced by the Stugs. In the village I was able to secure the crossroads, but at high cost to the Sicherungs company. I moved in the pioneers to defend it and mowed down more Russian cannon fodder.

In the east the Russian force was routed and the rest was mopping up and securing the objectives. Sadly my StuG halted 1 hex away from the last one I could have gotten, so it ended in a draw.

I had 80 casualties, the Russians like 500 or something of that order.

Sadly I lost two core troops: A mortar troop which got counter artilleried (forgot to move it after it was empty) and an infantry troop, which is now on the cover of the yearly swim suit issue of "Retarded retreat routes monthly". You earned it.

Very cool scenario.
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File Type: rar dynamic campaign.rar (78.6 KB, 73 views)
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  #89  
Old March 28th, 2011, 09:31 AM
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Default Re: Dynamic Campaign: Volunteers Wanted

Quote:
Originally Posted by wulfir View Post
Quote:
Originally Posted by Double_Deuce View Post
...setting up and running a Meta Campaign . . .
I'm not quite sure what a Meta Campaign is, but I did try to run a campaign that was meant to be resolved through PBEM play between two teams.

I did this because I was fed up with the "balanced games" that are common in PBEM.

Basically the idea was that I gave both teams a set of conditions that applied, what units were availiable and they would plan and sub-commanders were to play out the battles that took place wherever the troops came in contact.

I also inserted some friction into the game, faulty comms causing delays, misdropped paratroopers, refugees clogging the roads etc..
That would pretty much be one. Basically a refereed strategic game with the resulting tactical battles fought out using winSP.

Skirmisher ran a nice small one a while back using a square grid for the operational map but we won't talk about how quickly my forces got eliminated though.

When I first started running them that how I did it and they seem to play better (i.e. easier for the players to handle). Then I went wild and started using regular maps, calculating units movement and all the extra stuff. Only resulting in bogging things down for everyone. They were fun though, especially for hard core wargamers.

Thinking trying another small one but getting back the more easily managed basics of a gridded or hexed operational map.
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  #90  
Old March 28th, 2011, 03:51 PM
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Default Re: Dynamic Campaign: Volunteers Wanted

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Finished the first mission...
You did well - crushing the Soviet left flank!
Stab Div.-Gruppe 137 sends compliments!

However, through a ruthless, almost suicidal, use of mostly penal units the Soviets have been able to retain a foothold on the west bank of the Bug. As night falls Iwan is still there.

You are ordered to hand over the ground won to elements of the Sicherungs-Regiment and prepare for a final killing blow come next morning.

As dawn breaks chilling news reaches your Kampfgruppe: Iwan has been able to deploy a pontoon bridge over the Bug during the night.

Air and signal recon have reported enemy armour units moving in your direction to exploit the situation. There is virtually nothing behind you able to stand up to a concentrated armour attack. Iwan must not be allowed to get his tanks across the river! The attack on the remaining Soviet bridgehead must be started at once!

Install instructions:

1) Open the Zip-file.
2) Add all txt files to your campaign folder.
3) Add spscn552 and spscn552.cmt to your scenario folder, not campaign folder.
4) Start the game, go to CAMPAINGS and choose EDIT CAMPAIGN.
5) Add scenario 552 HB02: Michalkow II to slot 002 in the node.
6) Click on save.
7) Make sure you did click on save.

Post here if you have any questions!

Attached Files
File Type: zip Homeland_Battlefield_II.zip (72.2 KB, 87 views)
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