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  #81  
Old December 13th, 2008, 09:27 AM
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Default Re: Smack - Running

Omikron, I don't know WHAT C'tis put in there, but it was nasty!!! Lwarmonger, now that game is over...was it a Harvester of Sorrows??? Disease Demon??? I have stuck a bane venom around the neck of a black servant before, but I don't think it was THAT effective!!! It was a good move what ever you did!!
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  #82  
Old December 13th, 2008, 05:28 PM

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Default Re: Smack - Running

Game isn't quite over yet... once it is truly over I will be writing a little strategy guide though, and will explain exactly what I did and why.
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  #83  
Old December 14th, 2008, 11:46 AM
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Default Re: Smack - Running

OK...well I am finished, you could send me a PM if you feel comfortable doing that. I won't ruin it for the rest of the crowd here. It was nice work, anyway. Congrats. Of course.....you will have Pythium to deal with. He is no pushover with those Harbingers.
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  #84  
Old December 15th, 2008, 12:20 AM
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Default Re: Smack - Running

Hosting interval set to 120 hours because OmikronWarrior is having PC trouble.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #85  
Old December 16th, 2008, 03:21 AM
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Default Re: Smack - Running

Quote:
Originally Posted by lwarmonger View Post
Game isn't quite over yet... once it is truly over I will be writing a little strategy guide though, and will explain exactly what I did and why.
Let me confirm that they were indeed Harvesters of Sorrow, sans any equipment. He had 6 of them operating in my territory, all of which ran head first into a patrol and were presumably killed, but as the creature has flying some might have retreated. Not sure what C'Tis hoped to accomplish by throwing 120 death gems worth of summons at me like that. A lot of those patrollers are now diseased, but not enough to stop me from taking the fortress, and not enough to justify the expenditure.
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  #86  
Old December 17th, 2008, 12:26 AM

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Default Re: Smack - Running

Not your territory yet, and yes that was a significant error on my part. What happens when I'm a bit tired when taking my turns. However that being said I crippled Machaka and hurt Marignon with them, so they weren't a complete waste.
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  #87  
Old December 17th, 2008, 01:58 PM
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Default Re: Smack - Running

As I'm almost eliminated in this game and am going out of town for a few days, I set myself to AI. Thanks for the game everyone. It was big fun and may Teh Bird guide my trooper well. GO Friar GOOOO!
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  #88  
Old December 17th, 2008, 06:14 PM
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Default Re: Smack - Running

Thanks cupido2, it was a pleasure to have you in the game!
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #89  
Old December 17th, 2008, 09:10 PM
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Default Re: Smack - Running

I set Machaka to AI as well. Good luck guys, and I will be checking the thread from time to time.
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  #90  
Old December 18th, 2008, 11:33 PM

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Default Re: Smack - Running

AHA! I may have been fatally weakened by fighting you both at once, but C'tis emerges triumphant! Our Lizard Liberation Army parades triumphantly down main street! We suffered a mere 80% casualties in our pursuit of victory, however our morale as is strong as ever... well, kind of strong... well, rumors of desertion from our ranks are greatly exaggerated. However we have no fear of further interlopers as our disease ridden marshlands stand ready to repel any further aggression from our neighbors, and our pitiful, erm... lean armies stand ready to defend our citadels! All hail our Dear Leader as he is in perfect health and will continue to lead our armies to glorious rearward advancements!
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