.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #81  
Old June 21st, 2008, 12:58 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: refuting common wisdom on scales everybody kno

wow...

you guys are worse than social scientists and even historians; and historians love to debate, and they get mean man.
Reply With Quote
  #82  
Old June 21st, 2008, 12:59 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: refuting common wisdom on scales everybody kno

@Jim,

On the other hand, somebody probably SHOULD run the luck test on more than 9 provinces, just so we get some quantitative idea of what we're dealing with. I'll try to get to it this week. If I do so, Kasnavada will be satisfied and everyone will benefit.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #83  
Old June 21st, 2008, 01:02 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: refuting common wisdom on scales everybody kno

Ive found it fairly playable to take negative luck with nations who have plus-luck gods and units available, and low domain.

Ive also found it playable to take low production with nations where Im concentrating on non-armored units (such as Pangaea). And low growth or high temperature for nations with lots of nature magic.

Usually not the most extreme settings +3/-3. Those I rarely use. But then again thats probably what +3/-3 should be.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #84  
Old June 21st, 2008, 01:22 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: refuting common wisdom on scales everybody kno

Quote:
Gandalf Parker said:
Ive found it fairly playable to take negative luck with nations who have plus-luck gods and units available, and low domain.

Ive also found it playable to take low production with nations where Im concentrating on non-armored units (such as Pangaea). And low growth or high temperature for nations with lots of nature magic.

Usually not the most extreme settings +3/-3. Those I rarely use. But then again thats probably what +3/-3 should be.
interesting. why is nature magic a contingent for extreme temps? for the spell relief? do the "resist" spells (cold and fire) reduce or eliminate the encumbrance effect of temp scales?
Reply With Quote
  #85  
Old June 21st, 2008, 02:16 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: refuting common wisdom on scales everybody kno

Supply. Nature mitigates supply issues--he's not talking about the loss of income or encumbrance penalties.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #86  
Old June 21st, 2008, 02:21 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: refuting common wisdom on scales everybody kno

What are these plus-luck units of which you speak Gandalf?
Reply With Quote
  #87  
Old June 21st, 2008, 02:27 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: refuting common wisdom on scales everybody kno

Doesn't the Lady of Luck add luck to the province she's in? I thought she did.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #88  
Old June 21st, 2008, 02:40 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: refuting common wisdom on scales everybody kno

There are also units which prevent bad events from occurring for the province they are in.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #89  
Old June 21st, 2008, 02:42 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: refuting common wisdom on scales everybody kno

Quote:
kasnavada said:
The events you get from luck or misfortune from turn n do not affect turn n+1. Growth from turn n affects turn n + 1, therefore as you justly said, you can't compare growth that way.
Please. That's not what I was saying. I tried to argue that different scales have different effects on different stages of the game, and that Luck doesn't have to be as powerful in late game as it is in the early game. I was probably acting a bit harsh, and I'm sorry for that.


You have to consider the feasibility of something being added to the game. I doubt events can be easily combined into few messages, especially when so many events give you several different types of things. The only combined message I know of is for hunting blood slaves in a single province.

I don't have anything against raising the event cap, by the way. Scaling the number linearly (i.e. if you get max 3 events with 12 provinces, you get max 9 events with 36 provinces and max 12 events with 48 provinces) just wouldn't work well.It should scale much, much slower, such as 6 at 60 provinces, 7 at 100, 8 at 150. Why? As I said before, it would clutter the message view, and the events would lose what little special feeling they have. If the events would have to be grouped, wouldn't replacing them with better events be a better idea?


And about militia events - yes, many nations were given new events, but it's far from most. The actual line from the progress page reads:

* New militia events (mostly for uw nations).
Reply With Quote
  #90  
Old June 21st, 2008, 03:34 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: refuting common wisdom on scales everybody kno

Quote:
MaxWilson said:
Supply. Nature mitigates supply issues--he's not talking about the loss of income or encumbrance penalties.

-Max
of course. i reallized this as I was at work, having a "dom strategy" moment.

if you take cold3 order2 and growth1, you will gain net income bonus (even more so considering random temp flucs), and halfway reduce the supply issue; the growth over time will work out to even more income. I've never encountered supply issues, but I think that is my playstyle, as I prefer to use smaller armies with thugs and SCs.

If you can manage the supply somehow (like with nature mages), then large cheap armies really benefit from the encumbrance penalty, as the individual units would die before it had any effect anyway, and the opposing army will tire themselves out on it.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.