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  #81  
Old September 18th, 2006, 12:38 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

"Spring in the year 3 of the ascension wars"


Ermor attacks the same indy province i attacked.

I had only 50 crossbows, ermor wins with huge losses.
Maybe i do not know Dom2 as good as i think, but i think those ghuls are new Dom3 Ermor units .

The poison claw has additionally to damage a paralyzing poision effect which does fatigue damage i think. This effect seems to have no MR-savethrow, so a huge horde of them might be dangerous for a SC. The ghuls are size 2 so they can swarm well.


I almost overlooked it. We found Loremasters .
Loremasters seem much much weaker than in Dom2, BUT they are in fact much more useful in Dom3 because they are probably the only mage that can have all 8 paths!

This reduces MM a lot. Eventually i will get an Astral2 Loremaster and sitesearch with accashic then .

It will take at least 10 more turns though to get evocation 6, construction 6 and conjuration 5. But i have searched enough classically imho, so i will stop searching now and save all pearls for accashic .
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  #82  
Old September 18th, 2006, 01:17 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

The ghouls were in Dominions 1...and 2...and they've always been cheap fodderdead.

And yay for Loremasters!
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  #83  
Old September 18th, 2006, 01:35 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
BigJMoney said:
"Conjuration 9 is not far"...I was thinking maybe with the deccelerated research, the gap from 8 to 9 might be more substantial? You'd have to tell us how that goes.

=$=
Hm yeah but by the time i am that far in the game i should have 500-1000 RP so i think it doesn't matter much anymore then .

Quote:
Agrajag said:
I don't remember how many option a necro gets for his random, but assuming 4 (ie all sorcery picks), that makes it a chance of 0.00625 (or 0.625%) [which is (1/4)*(0.1)*(1/4)]
Thanks. That is quite unlikely. Fortunately i have loremasters now, so that should increase the chances a bit .



Hm i think i will attach all screenshots normal again, this is probably better than linking them .
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  #84  
Old September 18th, 2006, 01:37 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
Nerfix said:
The ghouls were in Dominions 1...and 2...and they've always been cheap fodderdead.

And yay for Loremasters!
Hm and how did you get them in Dom 2?
I can't recall ever getting ghuls as Ermor AE or SG, they only got soulless as freespawns i think.
Maybe i misremember though
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  #85  
Old September 18th, 2006, 01:47 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

You misremember, Ermor gets them as freespawn. Ermor and other unholies could aslo reanimate Ghouls and there was a spell that summoned ghouls.
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  #86  
Old September 18th, 2006, 02:43 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

I don't think that they had the poison claw before.
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  #87  
Old September 18th, 2006, 02:54 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

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Ballbarian said:
I don't think that they had the poison claw before.
They did, and it's actually a pretty poor attack.
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  #88  
Old September 18th, 2006, 03:21 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

I looooved ghouls (as you can probably tell by my avatar), and use them probably more than I should have in my BE Ermor game a while back. They're actually not too bad at taking down units like Jotuns, and it can be a pretty irritating way to reclaim lost provinces if you're sick of Black Hawks or have way too many death gems.
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  #89  
Old September 18th, 2006, 03:22 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Looooving ghouls sounds wrong. Somehow it does.
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  #90  
Old September 18th, 2006, 03:44 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
Boron said:
Quote:
BigJMoney said:
"Conjuration 9 is not far"...I was thinking maybe with the deccelerated research, the gap from 8 to 9 might be more substantial? You'd have to tell us how that goes.

=$=
Hm yeah but by the time i am that far in the game i should have 500-1000 RP so i think it doesn't matter much anymore then .

It is interesting that you mention this. It makes it sound like doubled research costs doesn't affect the late game at all and if you think about it, it makes sense. I wonder if the doubling alone was enough to get the desired effect.

Man, I had no idea ghouls had poisoned claws. That makes them a bit more desirable in my eyes, now.

=$=
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