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April 11th, 2004, 02:36 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Trek, Quadrants of Conflict
Good question,
I tried to find anything, but nothing.
I guess you have to take on of the shipsets from an unused minor, or something you personally see fit as Bajoran. And change the race-portrait with the bajoran picture, and the flag etc..
And send it to me, I will see to it that everybody gets it.
Let me know.......
Intimidator
BTW. The Vulcan-shipset is available on the pbw-site.
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April 11th, 2004, 07:35 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Star Trek, Quadrants of Conflict
Start with the DS9 set and work from there.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 11th, 2004, 07:37 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Star Trek, Quadrants of Conflict
Quote:
Originally posted by Atrocities:
Well Crap!
172 FIX
Download this fix Patch if you have already donwloaded the Star Trek Mod full or patch for 1.7.2.
I don't know how it happened, but some how the changes I made to armor did not save. This file is a new components file that reduces the armor %.
I honestly don't know what in the hell happened. Somehow I screwed up.
I am in the process of updating Full Version and Patches as I type this. So future downloads of the mod will be correct. I am also including the two missing bmp images and the 800X600 file into the both the Patch and the Full Version. Hopefully this will illiminate those conserns as well.
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For those who have not see it yet. The latest patch 172 and full Version 172 are updated now so if you update now this should not be an issue. If you have updated all ready, that is prior to today, then you need the Fix.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 11th, 2004, 09:16 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Trek, Quadrants of Conflict
Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 48 hours.
Map : Will be send to everyone of you asap, but STAR TREK Universe map.
Events : Medium / Catastrophic.
Technology Cost : Medium
Score Display : Own
----Races:
Major Races: Good/Large Planet / 5000 Racial points
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi :
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose
Minor Races: Good/Medium Planet / 2000 Racial points
Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Vaadwaur :
Hirogen :
----Empire setup rules:
1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.
----Intelligences limitations rules:
**8472**
Counter Intellegence 1-2
Crew Insurrection
**Borg**
Counter Intellegence 1
**Breen**
Counter Intellegenc 1-3
**Cardassian**
Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb
**Dominion**
Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection
**Federation**
Counter Intel 1
Communications Taps
Embassy Taps
**Ferengi**
Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption
**Klingon**
Counter Intel 1-2
**Orion**
Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing
**Romulan**
Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors
**Tholian**
Counter Intel 1-3
**All Minors**
Counter Intel 1-2
**Bajoran**
Political Assassination
Industrial Sabotage
----Treaty Rules:
Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)
Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)
All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)
All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.
----Stellar Manupilation
You can use all of these techs except Warp point opening/closing.
Sofar all the rules !!
Let me know if there are any question, remarks or new ideas.
Intimidator
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April 11th, 2004, 09:18 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Star Trek, Quadrants of Conflict
We Still need an Ferengi and some minors, please join if you like Roll playing in a Star Trek setting.
Inti,
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April 12th, 2004, 01:04 AM
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General
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Join Date: Sep 2003
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Re: Star Trek, Quadrants of Conflict
Question: How are we going to get the player positions on the map correct? Are we all going to have to join the game in a specific order to be able to get the starting positions correct? Or is there some way the game host can set start positions that I'm not aware of?
And thanks a lot Intimidator for setting this game up. It should be a real good one. (Especially because I get some good intel attacks )
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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April 12th, 2004, 01:14 AM
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Corporal
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Join Date: Feb 2004
Location: Canada
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Re: Star Trek, Quadrants of Conflict
Rules and everything else looks great I was wondering when you thought of treaties, what I was trying to avoid was the massive amounts of Trade Alliances and T&R Alliances that are so benificial, are those limited as well?
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April 12th, 2004, 02:07 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: Star Trek, Quadrants of Conflict
Intimidator, please check your email.
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April 12th, 2004, 02:14 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Star Trek, Quadrants of Conflict
Quote:
Are we all going to have to join the game in a specific order to be able to get the starting positions correct?
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Yes. The game host can assign all players to the empire slots on PBW in order instead, as long as he has the exact player account names of all players.
[ April 12, 2004, 01:15: Message edited by: Imperator Fyron ]
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April 12th, 2004, 03:26 AM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Star Trek, Quadrants of Conflict
I'm getting a bit confused here...with all these settings, are they going to be turned off in the game setup so we don;t have to worry about "accidentally" using/doing/researching one?
I mean, that's a lot of intel limitations, but unless it's turned off in the game setup, I can *totally* see myself not rememreing them. I'm in a number of games, and, well, I don't have a superb memory...
Also, I'd like to question the utility of setting artifical limitations on what empires can do with intel. I myself don;t use it much if at all, but, well, it;s hard to think of a good reason why the klingsons are liited to counter-intel 2 while other s can go higher...after all, you can;t force people to role-play and, well, there should be some sense of "what if," no?
just my $.02
thanks,
Alarik
(and I remain a belevier in having someone make a quickie map up so we don;t all have the "ancient race" trait...it's really easy to make a map with the game, then save it, and then very slightly modify it to change system names and place players and delete a few warp points to get the borg and 8472 to fight, etc...)
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