.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #871  
Old April 27th, 2007, 02:00 AM
Spoo's Avatar

Spoo Spoo is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Spoo is on a distinguished road
Default Re: Balance Mod v1.06 Available

Yay!
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
  #872  
Old April 27th, 2007, 10:18 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod v1.06 Available

Oops - one item I forgot to mention is that the AI uses remote mining now as well.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #873  
Old April 27th, 2007, 11:45 AM

Tnargversion2 Tnargversion2 is offline
Corporal
 
Join Date: Feb 2007
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
Tnargversion2 is on a distinguished road
Default Re: Balance Mod v1.06 Available

I am curious to know if I change the defualt amount of population that can be squeezed into a cargo space if that will change any of the new AI minisiters you have implemented for population control.

I beleive that the defualt is:
Pop for 1 pt of cargo = 40

For realism if I changed it to:
Pop for 1 pt of cargo = 120

I think I have that right. Basically I am trying to make it so that realistically only a few million people can be loaded onto a colonizer or pop transport rather than hundreds of millions.
Reply With Quote
  #874  
Old April 27th, 2007, 12:33 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod v1.06 Available

It should be fine as it's % space filled calculation to determine whether or not a transport has enough cargo.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #875  
Old April 27th, 2007, 02:10 PM
gregebowman's Avatar

gregebowman gregebowman is offline
Colonel
 
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
gregebowman is on a distinguished road
Default Re: Balance Mod v1.06 Available

1.06?! Aargh! I'm halfway through a game in 1.05, and now another version comes out. Should I upgrade, or continue the game then upgrade when I'm done? Decisions, decisions. I'll probably upgrade and start a new game. I'm anxious to try out the new image package that came out.
Reply With Quote
  #876  
Old April 27th, 2007, 02:47 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Balance Mod v1.06 Available

If you have split the ship and unit ministers, is there a way to control which of these are enabled or disabled? Could I have only the unit minister enabled and reserve ship-building for myself? Or are the minister options hard-coded into the game menus?
Reply With Quote
  #877  
Old April 27th, 2007, 03:14 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod v1.06 Available

gregebowman:

You should finish your v1.05 game first as changes to the AI's list of ministers are not registered unless you start a new game.

Baron:

There are 3 ministers for construction now - facilities, ships, and units - each one operates independently. The list of ministers is moddable and was changed in v1.06, but like I mentioned above, the changes only register with new games.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #878  
Old April 27th, 2007, 04:13 PM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: Balance Mod v1.06 Available

well in that case, he can upgrade now, it's just that the changes will not happen till he starts a new game right?
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #879  
Old April 27th, 2007, 05:03 PM

Romulus68 Romulus68 is offline
Sergeant
 
Join Date: Nov 2006
Posts: 220
Thanks: 0
Thanked 0 Times in 0 Posts
Romulus68 is on a distinguished road
Default Re: Balance Mod v1.06 Available

Does version 1.06 have any bearing on a PBW game with no AI's?

Should we or do we need to ugrade?
Reply With Quote
  #880  
Old April 27th, 2007, 07:49 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod v1.06 Available

Quote:
se5a said:well in that case, he can upgrade now, it's just that the changes will not happen till he starts a new game right?
Not quite - there were also some name changes to the Ministers in the v1.06 scripts that will cause them not to do anything with a game started in v1.05...

PBW games can upgrade with no ill effects.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.