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March 25th, 2006, 12:09 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
Thanks: 0
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Re: Proposition 32
Please note that voting for proposition 32 has been extended since no quorum was reached. It now closes approximately 21 hours from now (see the wiki for the exact time if you care).
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March 25th, 2006, 05:47 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Proposition 32
I have withdrawn Proposition 32 and will put up a new one soon that has basically the same idea but is not so harsh. I will be going out for dinner tonight but welcome any suggestions as to how to make it less one-sided. I would like to post my new proposition either late this evening or tomorrow morning.
Please see the words of Ronan on the COW site.
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March 26th, 2006, 12:57 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Proposition 33
Proposition 33 has been posted for consideration of all living wyrms.
http://yarnspinners.improbable.org/W...=Proposition33
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March 26th, 2006, 09:06 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Turn 60
Turn 60 has been sent. No one staled! The next turn is due on Tuesday at 5 PM EST.
I will be going rogue either this turn or next. I am doing this so my other neighbors besides Man have a shot at grabbing my territories before Man gets them all. Read Ronan's words on the COW site for more information.
A note to Kir'Doq of T'ien Ch'i: You had better get your proposition posted up soon for me to keep my side of the vote trading bargain before I lose the power to vote by being rogue.
Once I am eliminated (should be quite soon), I will be turning hosting duties over to Yorgl, who has graciously agreed to take over hosting since I really do not want to keep hosting without playing in the game.
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March 26th, 2006, 11:19 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Turn 60
man's prop didn't involve taking you out completely, that would make man rogue as well.
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March 27th, 2006, 12:14 AM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Thanked 3 Times in 2 Posts
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Re: Turn 60
Pangaea chose the "All-out war option". So Council has already given permission for either one to completely take out the other.
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March 27th, 2006, 01:52 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
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Re: Turn 60
Yeah, it was pointless to simply lose a bunch of provinces and then be even weaker than I already was. I would far rather fight to the death. More fun that way!
Besides, I am really, really busy in my new job. Working much longer hours and SO much to see in our Nation's Capitol. I think even if I lived here all my life, I could not see it all. And I have already lived here more than a total of 7 years of my life.
There is no possibility of Ronan stopping the Wrathful Skies + Living Air attacks. Heck, I don't even have an answer to the three Harvester of Sorrows. Especially since I am not past level 5 in any magic school.
So, the bottom line is that I am not at all unhappy about getting crushed. It's just a game anyway. Though I must say that I have really enjoyed the Council thing.
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March 27th, 2006, 03:08 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Thanked 2 Times in 2 Posts
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Re: Turn 60
dang
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March 27th, 2006, 03:13 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Turn 60
the no open aggresion of this game is both a blessing and a curse
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March 27th, 2006, 11:23 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
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Re: Turn 60
Note to all: I will be going to Tennessee on a business trip tomorrow and the next turn may be delayed a bit as a result.
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