|
|
|
|
|
December 21st, 2010, 10:41 PM
|
Sergeant
|
|
Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
|
|
Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
The server does not accept my turn file - wrong turn number, even after I had my turn resent.
|
December 21st, 2010, 10:44 PM
|
Sergeant
|
|
Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
|
|
Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
Yeah confused the hell out of me too until I realised what happened.
Looks like two turns were processed accidently and then the second rolled back...
You need to use the first turn file you received and delete the second.
|
December 22nd, 2010, 06:52 AM
|
Private
|
|
Join Date: Nov 2010
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
Yep use the first. The second file actually is a turn 16 file despite the email stating it is 15.
On another note. Whats up with Tien Chi? Looks like he staled the last 4-5 turns. If he is gone it would imbalance the game in favor of the neighbors heavily.
|
December 22nd, 2010, 07:25 AM
|
Corporal
|
|
Join Date: Dec 2007
Posts: 66
Thanks: 2
Thanked 1 Time in 1 Post
|
|
Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
can we postpone the game untill after chrismas
|
December 22nd, 2010, 12:35 PM
|
Private
|
|
Join Date: Nov 2010
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
Strange. Looks like the server did not roll back. He now sent turn 17.
|
December 22nd, 2010, 01:10 PM
|
Private
|
|
Join Date: Nov 2010
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
Server desynced.
He now sends turn 17, despite stating in the subject it is turn 16. If you now send turn 17 back, he answers tha he wants turn 16 :P .
dark should roll him back.
|
December 22nd, 2010, 01:40 PM
|
Private
|
|
Join Date: Dec 2010
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
I sent in 16. Won't have much time afterwards. :X Second the break until at least after Sunday or something...
|
December 22nd, 2010, 01:57 PM
|
Corporal
|
|
Join Date: Apr 2010
Posts: 64
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
Same, I sent in turn 16, then I get a message this morning that we were on turn 15. Just pause the game, its Christmas, people are busy/gone.
|
December 22nd, 2010, 03:00 PM
|
Private
|
|
Join Date: Nov 2010
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
Does not make a difference, because if you have send turn 15, you got a stale message in-game on turn 16 (happened to me). Looks like we really have to rollback.
A second game-admin would be nice, to change things faster.
|
December 22nd, 2010, 09:25 PM
|
Sergeant
|
|
Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
|
|
Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
The server definitely has a big problem, although there does not appear to be an admin password as I seem to have all the admin options.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|