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October 12th, 2001, 09:45 AM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: Vandron Shipset
Cool. I'm still working a few bugs out, and I haven't seen how they research all the way up to the big ships yet, but I think we are getting there.
Any progress on a design name file? I have a few ideas that I can start putting together, but any names you can come up with would be great.
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My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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October 12th, 2001, 05:11 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Vandron Shipset
what kind of names were you thinking? SJ suggested that we do a dictionary search for "HOLY" and use that.
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October 13th, 2001, 06:28 AM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: Vandron Shipset
I figured maybe some religious terms mixed with some mineral and walking terms, just for a little variety. I'll put together a list for the next Version.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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October 13th, 2001, 08:58 AM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Vandron Shipset
sounds good.
After playing the game for 200 turns here's what i noticed
- still don't build enough ships although do build better variety of ships now
- don't spread population very well
- don't get intel fast enough or enough of it
- everything else looks great
- finished 2nd behind vaxin
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October 14th, 2001, 05:07 AM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Vandron Shipset
After the main fleet returned to secure space, a few covert battalions remained to scout and destroy oppurtune targets. Upon the discovery of an enemy space station, one of the cloaked battalions relayed a message back to a front line military base requesting two unmanned dummy escorts. After receiving the dummy ships they preceeded to attack the heavily armed base. This pic depicts the opening moments of the battle.
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October 14th, 2001, 07:46 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Vandron Shipset
a full batallion operating under cloak is awfully impressive. like all the other images, i think this one is great. however, i notice that a couple of stars appear in the foreground (in front of the ships)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 14th, 2001, 04:50 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Vandron Shipset
hmmm.... yeah it does appear like that now that I look more closely at it Puke. I think its because of the transparancy effect I used for the cloaked ships. Oh well
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October 14th, 2001, 06:59 PM
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Second Lieutenant
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Re: Vandron Shipset
Alpha have you given any thought to the possibility of changing the culture type?
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October 15th, 2001, 07:41 PM
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Captain
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Join Date: Jan 2001
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Re: Vandron Shipset
quote: Originally posted by chewy027:
Alpha have you given any thought to the possibility of changing the culture type?
Yeah, I'm trying a Version with a worker culture. So far it's looking pretty good. I also came up with a fairly extensive design name file. I'll try to get something posted in the next day or two.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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October 15th, 2001, 09:49 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Vandron Shipset
great!! I figured the warrior culture wasn't very advantageous for what we are designing. Workers sound good.
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