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July 20th, 2008, 03:08 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Thanked 73 Times in 49 Posts
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Re: \"MoD+Retreat\" defeated w/o killing caster
Just looks at progress page.
Enchantment now finish when caster leaves battlefield.
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July 20th, 2008, 03:14 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: \"MoD+Retreat\" defeated w/o killing caster
Aw, sadness, I liked that trick. Well, outside of MoD...
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July 20th, 2008, 03:41 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: \"MoD+Retreat\" defeated w/o killing caster
Well thank goodness for that.
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July 20th, 2008, 03:48 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Re: \"MoD+Retreat\" defeated w/o killing caster
Quote:
Micah said:
Aw, sadness, I liked that trick. Well, outside of MoD...
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It's just a minor step towards making the game more conventional. There is still plenty of quirks to make the game stand apart from other strategy games... for now .
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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July 20th, 2008, 04:29 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: \"MoD+Retreat\" defeated w/o killing caster
Naah, Foodstamp. I think making all the spells counterable by a counter-spell, or perfectly balancing all the nations, or giving each path a strong late game summon to balance tarts (instead of giving to some paths good summons, other paths good battlefield spells, another ones good globals... as IMHO is now - though improvable maybe) would make the game more "conventional".
This is just fixing an issue that was maybe being exploited by some (a few surely, this game has a great, fair community), and being annoying to the majority
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IN UN LAMPO DI GLORIA!
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July 20th, 2008, 04:32 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
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Re: \"MoD+Retreat\" defeated w/o killing caster
Absolutely OT - do you people think mentioning KO three times in a thread summons him, like the Burtonian Betelgeuse/Beetlejuice??
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IN UN LAMPO DI GLORIA!
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July 20th, 2008, 04:49 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: \"MoD+Retreat\" defeated w/o killing caster
It might. It works with me.
One of my morning routines is a search for gandolph, gandolf, and Gandalf in the last few days on all the forums with it showing the text of the posts.
Sometimes when Im jumping into threads I wasnt part of I will mention "HARK, I have been summoned by the use of my name!"
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 20th, 2008, 04:58 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
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Re: \"MoD+Retreat\" defeated w/o killing caster
Gandalf Gandolph Gandolf Gandhi Gran-Marnier Ganesh Gangaroo Gangrene Parker Parkour Parkinson Parking-kong Paratrooper Partial Partnership Parttimelovers
**I'm in your forum - distressing your morning perceptions**
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July 20th, 2008, 06:00 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: \"MoD+Retreat\" defeated w/o killing caster
Quote:
Foodstamp said:
Quote:
Micah said:
Aw, sadness, I liked that trick. Well, outside of MoD...
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It's just a minor step towards making the game more conventional. There is still plenty of quirks to make the game stand apart from other strategy games... for now .
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Yes, it is a strategy gaming convention to remove egregious bugs that not only completely violate rules intended by the developers but also cheapen the spirit of the game, and fracture the community.
How dare they be so darned conventional?
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July 20th, 2008, 06:18 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Thanked 106 Times in 71 Posts
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Re: \"MoD+Retreat\" defeated w/o killing caster
Yeah, this issue has really wrecked the community. I mean something like 3 whole people used the spell in MP games. Most (Really "most" is not even a strong enough word to describe it) of the pissing and moaning came from people who had never even faced the spell in MP.
A bunch of people listened to these people and the way they said the spell worked, they tried the spell in SP and omg the AI could not cope with it. Must be an exploit.
As far as this making the game more conventional, in a way it does. As a small aside, I felt like the "Voice of Tiamat" thing runs along this same ilk.
Some says "OMG voice of Tiamat can be used to make a check against a dome spell".
Rather than say "Cool, this is a neat little trick water casters can do." people said "OMG HAX exploits, the spell should logically work like this, not like that. If this were HOMM34304 the spell would not do that."
So the spell is changed. 6 months later the people who complain about these things leave to go play Spore, Civilization, or something else because they are tired of having to point out things that need to be fixed in this bizarre game. And then the players who love the quirkiness of the game are still here dealing with a vanilla game that has been drastically altered by a group of people who are never satisfied until they think everything is perfectly balanced, generic and expected.
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