|
|
|
View Poll Results: Is the mass-production of undead priests via Life after Death an exploit?
|
Yes
|
|
12 |
14.46% |
No
|
|
71 |
85.54% |
|
|
July 1st, 2008, 12:06 PM
|
|
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Mass-produced Reanimating Priests: Exploit?
A way to decrease the number of afflictions is casting Regeneration or Mass Regeneration.
__________________
There can be only one.
|
July 1st, 2008, 02:11 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Mass-produced Reanimating Priests: Exploit?
Yeah, but that makes them that much harder to kill off, NT
I agree, Saxon. While I still believe that this technically counts as an exploit, it is simply too hard to put into practice to worry about. I'll let you know if I find a way to do it. Or will I??
|
July 1st, 2008, 07:19 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Mass-produced Reanimating Priests: Exploit?
Quote:
MaxWilson said:
PvK,
Wouldn't that kind of negate the coolness of the "free reanimators" trick? I'd rather pay gold than lose gems on magic items. Nice thought but the buff spells are probably a better option.
|
It adds a cost, though everyone has their own definition of cool. I actually like it in a thematic way - imagine a story where the people of Koobland are routinely attacked by strange cultists of a powerful nation who should be able to destroy them, but always in a suicidal way that involves all of the attackers being killed, but it turns out the bodies vanish afterwards and really they need the service of having their initiates killed by someone else as part of an evil necromantic ritual.
|
July 1st, 2008, 07:21 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Mass-produced Reanimating Priests: Exploit?
If you have a large body of water and water or air magic, can't you just drown them by removing their breathing apparatus?
|
July 1st, 2008, 07:42 PM
|
|
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Mass-produced Reanimating Priests: Exploit?
Quote:
Ironhawk said:
Yeah, but that makes them that much harder to kill off, NT
|
Actually units of low hitpoints such as priests which receive the regeneration only pickup one hitpoint of regeneration. From my experience the one hitpoint of regeneration on units of low hitpoints has almost no value for preventing death. I see regeneration for units of low hitpoints a strategy for preventing afflictions on survivors of a battle.
Regeneration of 3 or more hitpoints on units with many hitpoints is where they become harder to kill.
__________________
There can be only one.
|
July 1st, 2008, 07:47 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Mass-produced Reanimating Priests: Exploit?
[Drowning] won't trigger Life After Death because it happens out of combat.
I tried Rain of Stones but my problem was that my opposition wasn't tough enough and my Cyclops cast Flying Shards instead. I didn't pursue the test after that.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
July 1st, 2008, 08:42 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Mass-produced Reanimating Priests: Exploit?
PVK - there's no point drowning them because drowning happens outside of battle, and you can only have Life After Death in effect during battle.
|
July 1st, 2008, 10:58 PM
|
|
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Mass-produced Reanimating Priests: Exploit?
So is the consensus of those assembled that exploit or not, the "mass producing" part is so near impossible, as to render the point somewhat moot?
|
July 2nd, 2008, 03:13 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Mass-produced Reanimating Priests: Exploit?
Has anyone tried to do this with giant nations? There's one case where reanimating priests would actually be great.
It's easy to kill the targets. The secret is in auras, obviously. 10 Winter Wolves set to guard cold-immune commander will kill his two non-immune friends in few turns. Bog beasts do the same even faster. If you do this with indy priests and get back Longdead Giant/Rephaim reanimators, it's worth the trouble.
The main problem with auras is that you need a fight that last for 5 turns or so.
|
July 2nd, 2008, 03:21 AM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Mass-produced Reanimating Priests: Exploit?
In that case it's probably easier with the help of an ally than with Ghost Riders, etc. You can have an ally teleport onto your fort and <Hold, Hold, Hold, Hold, Hold, Retreat> from near the front of the battlefield. As long as you give him a province to retreat to it costs him nothing but a turn and 2 pearls.
Edit: Hmmm, I guess your other option is a thug or SC with two shields (who therefore attacks with "useless kick"). Then you could do Call of the Winds after all. It will take ages to kill them all. (At least with Call of the Winds. Not so much with Ghost Riders because of all the newly-Soulless priests spamming Banishment.)
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|