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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #71  
Old October 13th, 2008, 05:57 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

That's a clever idea.
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  #72  
Old October 13th, 2008, 06:53 PM

Morbius Morbius is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

hi everybody,

just 2 questions:

where to i put those new nation files?
is there a nation editor/if yes, where do i find it?

thx alot in advance,

Morbius
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  #73  
Old October 13th, 2008, 07:10 PM

rdonj rdonj is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

There is no nation editor, in order to edit a nation or create a new one you need to use a text editor (if you're using windows, notepad is a text editor). There is also a modding manual document in the "doc" folder of your dominions 3 directory that has all the commands you need to make a functioning mod.

In order to play a mod you put the .dm file and the folder containing all the image files into your dominions 3 "mods" folder.
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  #74  
Old October 15th, 2008, 05:40 PM

Aezeal Aezeal is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

PS morbius: best way to start modding is

1. read the mod manuals (in doc folder as mentioned)
2. keep the mod manual opened in background at all times (certainly when starting
3. DL some mod with plenty of stuff changed (a new nation mod will usually have most of the basic commands covered) and read it.
4. Start with copy pasting the basic commands from that mod (the first lines naming the mod, the nation settings etc, I still do that just to save some time) and then change them to fit your nation
5. just start deleting what you don't need.
6. add units when you need them

7 when in doubt ask on forum

but it's really pretty easy except for a few things you'll not encounter right away (shapeshifting has some wierd stuff in it)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #75  
Old October 29th, 2008, 06:24 AM

Sombre Sombre is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

GIEF MOD Oink!

plz plz gief!
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  #76  
Old October 29th, 2008, 04:25 PM

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Default Re: Mod Warhammer Nation: Northern Greenskins

Patience is a virtue. Or something.
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  #77  
Old October 29th, 2008, 09:30 PM

Aezeal Aezeal is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

Sombre when you are bored and waiting you are allowed to play with my dragon nation ...
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #78  
Old October 29th, 2008, 10:36 PM

okiN okiN is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

Hey, no offense, but do you mind not doing that? This mod may be a vaporware pipe dream, but that's no reason to show up out of nowhere just to push yours. The joke of puffing your work at every opportunity is getting really old anyway.
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  #79  
Old October 30th, 2008, 08:19 AM

Sombre Sombre is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

It's definitely not going to be vaporware. If you don't finish it then I will, but obviously I'd much rather you did it (the more people making quality warhammer nations the better imo).

You have good ideas and clearly you're up to the graphical task.
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  #80  
Old October 30th, 2008, 10:36 AM

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Default Re: Mod Warhammer Nation: Northern Greenskins

Thanks for the encouragement, I'll try my best.
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