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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #71  
Old September 15th, 2007, 02:37 PM

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Default Re: Ogre Kingdoms - Warhammer Nation

Samurai and pirate eh? Cool.
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  #72  
Old September 15th, 2007, 03:05 PM
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Default Re: Ogre Kingdoms - Warhammer Nation

Now it just needs a Kala-Mukha monkey-demon and an Agarthan Sentinel...
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  #73  
Old September 15th, 2007, 08:56 PM

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Default Re: Ogre Kingdoms - Warhammer Nation

He's not a pirate. Nothing nautical about him. The other one you could call a samurai, but he's more of a ronin.

I guess they don't make much sense unless you know something about Maneaters. They're mercenaries who travel all over the warhammer world and are influenced by whatever culture they end up in.
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  #74  
Old September 17th, 2007, 06:48 AM

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Default Re: Ogre Kingdoms - Warhammer Nation

He is totally a pirate!

Look at him, he's like the main baddy in Pirates of the Caribbean (whose name I have annoyingly forgotten).
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  #75  
Old September 17th, 2007, 07:17 AM

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Default Re: Ogre Kingdoms - Warhammer Nation

Ok he's a pirate

But a pirate OGRE. With mor 30.
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  #76  
Old September 17th, 2007, 07:18 AM

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Default Re: Ogre Kingdoms - Warhammer Nation

Oh and bonus points to anyone who recognises the symbol on the Eastern Maneater's back-banner.
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  #77  
Old September 17th, 2007, 02:10 PM

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Default Re: Ogre Kingdoms - Warhammer Nation

Ok, the latest beta is up. Go to the first post to get it.

Attaching preview image to this post. Will then display on first post.
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  #78  
Old September 17th, 2007, 05:00 PM

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Default Re: Ogre Kingdoms - Warhammer Nation

Preview looks very nice (although can't play it at the moment). Graphics are really awesome.

A couple of graphical comments if you don't mind (on the understanding that they'er all excellent anyway): The fourth guy down on the left (gnoblar gnoblar ogre OGRE) - his left hand looks a bit funny somehow. Kind of wasted. Don't know why. Also, maybe it should move in the attack sprite.

Why does the eastern whatsit have a red face? It kind of looks like he has antennae too, and I keep on seeing him as a telly tubby.
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  #79  
Old September 17th, 2007, 06:57 PM
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Default Re: Ogre Kingdoms - Warhammer Nation

Thanks Sombre .

Why are the maneaters so expensive though? 100 seems too pricey. 40-50 would be ok, but 100?
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  #80  
Old September 17th, 2007, 08:54 PM

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Default Re: Ogre Kingdoms - Warhammer Nation

llama: That ogre has a choppa in his right hand and an ironfist on his left. I could make the ironfist move in the attack sprite, but I've learned that spending too much effort on something people barely see outside of the preview isn't a great idea. I might redraw it if people think it looks fruity though. The Eastern Maneater is wearing a red kabuki mask. I could tone down the colour I guess.

Boron: If Maneaters were 40-50 I figure no-one would build anything but Maneaters. They are supposed to be rather rare, expensive and and situational units, not stuff you crank out every turn. What I might do is decrease their resource cost (they're basically mercenaries after all). I will decrease the gold cost if people don't build them though.
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