.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #71  
Old May 1st, 2007, 02:32 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

Actually it gets simpler than that. To quote a couple of bits from the first post of this thread......

Quote:

There are a couple of game settings that are not open for discussion � and are simply my personal preferences. The settings not open for discussion (unless you want to tell me how awesome my preferences are) :

� The only real house rule: Arcane Nexus is BANNED. I already thought this spell was overpowered in larger games� but with 60 players I fear there would simply be a rush to put it up as fast as possible. Casting Arcane Nexus gets you put on AI.

But of course it never works to say "no discussion"
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #72  
Old May 1st, 2007, 02:38 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

Btw, the map you chose looks awesome. It looks like the generator even put a choke point island towards the middle. Great map.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #73  
Old May 1st, 2007, 02:59 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

Velusion, could you bounce me the .map file? I want to try placing start sites on it in any case.

We need 53+ land and 7+ sea, correct?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #74  
Old May 1st, 2007, 05:23 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

Quote:
Foodstamp said:
Btw, the map you chose looks awesome. It looks like the generator even put a choke point island towards the middle. Great map.
It takes forever for me to finish a map.

I literally spend days just generating maps until I find ones that look cool. Then I go in an photoshop it up (usually add few straits) then edit it so all the water and land provinces that looks like they should be connected are. Then I go though and flag all the land provinces that only border 3 or less other land provinces and sea provinces that border 2 or less sea provinces as "no start". Then I make sure that all the mountain blocking makes sense, removing a lot of connections that shouldn't be there. This time around I marked some of the Border Mountains as normal Mountains.

Tweaking the map is a long process for me, I hope everyone likes it.
Reply With Quote
  #75  
Old May 1st, 2007, 05:24 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

Quote:
DrPraetorious said:
Velusion, could you bounce me the .map file? I want to try placing start sites on it in any case.

We need 53+ land and 7+ sea, correct?
I'll PM yo with a link to get it once I'm finished and with more details.
Reply With Quote
  #76  
Old May 1st, 2007, 05:29 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

Alright I think I know how I want the game to look like now. Thanks to everyone that contributed ideas and helped with the discussion. There is no way to please everyone but hopefully, even if people don�t agree with all the settings, they will manage to have fun!

Soon I�ll start a sign-up thread with details on what exactly it will look like.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:59 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.