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  #71  
Old June 9th, 2006, 09:39 PM
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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

I just don't get whats so freaking complicated about the concept of time stopping, you issuing orders, hitting the "unpause" or End turn button or whatever it will be called and watch your ships do what you just ordered, then time stops again and you have as much time as you want to consider your next moves and issue them..... Also who plays tactical mode unless you're in a hotseat scenario... the last time I played tactical mode was in SE3, when the strategic came along I never had to move and issue firing orders to a fleet of 200 ships individually again....

Ever play birth of the federation? I immagine something like that but with much much more detail. In BotF at the beginning of each turn you pick comands for your ships depending on what the are and then hit end turn and they do it in real time.
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  #72  
Old June 10th, 2006, 05:01 AM
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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

Ill be happy if the SE3 convention of ordering, paying for the ship, and then having it sit next to the planet while all of the components are being constructed on.

That way said ships can be attacked, possibly move, or fight back, depending on components successfully installed.
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  #73  
Old June 11th, 2006, 10:19 PM

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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

This probably falls more into the category of wishlist item, but I'd really like to see an option to have the system-view in SE4 style. I wouldn't even mind a galciv type view, but I really don't like the starfury type view.
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  #74  
Old June 12th, 2006, 01:41 AM
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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

Quote:
Black_Knyght said:

While AT is certainly the best, he isn't the only DoGA user around. I've noticed that there are a lot of other sets with DoGA. I even have a few sets I've made and won't be able to translate over.

If you have not seen these links, they might help to show how DoGA and Metasequoia can be used together to make 3d meshes for games like Star Fury and SEV.

http://www.virmin.com/doga/design_1.htm
http://www.virmin.com/doga/design_2.htm
http://www.virmin.com/doga/design_3.htm

With a little practice, it becomes a failr simple operation.
--
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  #75  
Old June 12th, 2006, 02:16 AM

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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

Simple yes. Speedy..not really. DOGA meshes tend to have absolutely ridiclous polygon counts. That's fine for a render, but it'll turn any real-time display into mush.
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  #76  
Old June 12th, 2006, 09:14 AM
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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

Starshadow:

There is a top-down view for SE:V that's like SE:IV. I use it myself most of the time.
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  #77  
Old June 12th, 2006, 11:47 AM
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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

One of the things I've always appreciated about SEIV is that it doesn't sacrifice game-play to graphics. I can't argue with fancier graphics so long as that doesn't happen, and I don't need to replace hardware.

I'm happy with the idea that so much will cease to ride upon who gets the first shot, and something that sounds a bit closer to SEIII style building queues is welcome as well.
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  #78  
Old June 12th, 2006, 12:25 PM

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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

I think that's the most important question regarding graphics, though. Is there no negative effects on gameplay at all, concerning the new graphics?

One thing I was wondering about: Will the maximum amount of ships -limit in a single battle decrease?
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  #79  
Old June 12th, 2006, 12:56 PM
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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

I think it was mentioned that more ships will effect things because of frame rates. The more ships you have, especially ones with higher polygon counts, the more the frame rate will be affected.
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  #80  
Old June 12th, 2006, 01:01 PM
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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

The amount of ships in a battle is not limited, but with more ships there will be a slow down due to the large amount of objects on screen to render. However, this is not much different than if you were doing tactical combat with large numbers of ships in SE:IV with movement/weapon animation on.
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