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  #71  
Old November 4th, 2005, 03:51 PM
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Hunpecked Hunpecked is offline
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Default Re: Sword of the Stars? (New 4x game apparently)

Pretty, yes. But is it moddable?

BTW, I like the illustration of the "lab accident".
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  #72  
Old November 4th, 2005, 05:40 PM

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Default Re: Sword of the Stars? (New 4x game apparently)

Very modable...fully data driven engine.
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  #73  
Old November 4th, 2005, 05:41 PM
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AAshbery76 AAshbery76 is offline
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Default Re: Sword of the Stars? (New 4x game apparently)

Looks interesting, i would've liked to have seen more races to improve diplomatic options, not just 2 vs 2/1.I will keep an eye on the game anyhow.
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  #74  
Old November 4th, 2005, 06:05 PM
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Default Re: Sword of the Stars? (New 4x game apparently)

I wonder whos idea it was to have six exclamation points in that combat encounter screen!!!1!1one!
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  #75  
Old November 4th, 2005, 09:11 PM

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Default Re: Sword of the Stars? (New 4x game apparently)

AAsh- Its 8 player...how you do the diplomacy is up to you. As for the number of different races... Well we decided to have 4 that meant something rather than 16 that were just bad skins.

Junkie- I dunno...maybe they were REALLY excited about combat.
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  #76  
Old November 4th, 2005, 09:49 PM

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Default Re: Sword of the Stars? (New 4x game apparently)

Quote:
Mecron said:
Well...we don't want to leave older cards behind and so have a nice scale of fx...but the thing to remember is that HL2 or D3 are all about the background sets...they only run a couple dozen fx at the same time on a screen. With a full fleet battle in SotS with shields, cloaking, damage venting, explosions and dozens of weapons systems. It runs 10 or 20 times more fx than a shooter.

ahh, sorry! I reread my post and realise I sounded really bad like I was taking the mick out of the game!

I am really really sorry! I didnt mean for it to come across like that at all!

Anyway, as far as I think, graphics dont really mean anything! I hated doom 3 (well I dont really like horror games) it was a bad game with just good graphics (apart from the interactive ingame panels! I loved them!), on the other hand, SEIV is poor graphics with brilliant gameplay, and guess which one I am playing years after buying!

As both a regular programmer and game programmer as well, I personally have a diffrent stance to you though, I personally try to target products that I have a role in to play well, but have as good graphics as possible, as far as I think, people get the latest consoles each 2-3 years, but they expect their pc to be able to run the latest games 10 years down the road! I add compatibility where possible for older generation cards, but I dont make it my main target, It just drives me mad for example on the HL2/Steam forums people complaining that the game will not run well or at all on their geforce 2 and lower cards!

anyway, I read a few comments on the first page and the last one, sorry if you mentioned this already, are you going to release a demo to your game soon, and if so, when!?
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  #77  
Old November 4th, 2005, 11:54 PM

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Default Re: Sword of the Stars? (New 4x game apparently)

No need to be sorry wil, I knew what you were getting at. Was just pointing out that thing where shooters strain your card in the way of a fine painting where space combat games do it in a more fireworks kind of way. And yeah graphic compatibility is brutal sometimes. I generally ask my team to make to pretties thing they can for the current years tech and then to make sure they can pare features away and still have something playable thats not hideous for older machines.

We are pretty much demo-licious right now and pending final publisher negotiations we will be able to tell you an exact release sate for both game and demo.
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  #78  
Old November 5th, 2005, 04:18 AM
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Default Re: Sword of the Stars? (New 4x game apparently)

No! Fie your legal mumbojumbo! Demo now! [sanity mode: ON] Right well, HL2 may have fancy physics and all, and Doom 3 might be all scary, but neither one has anything that comes close to the spectacle of a couple hundred beautiful spaceships blowing the living hell out each other.

Maybe it's not quite as Oh-my-freaking-gawd! pretty as Nexus, but I don't care if I can have hundreds of ships instead of dozens. BTW, colour me pissed of at IGN, went over there to see if their trailers were as good as SotS's (they're not) and downloaded what IGN told me were 3 compeletely different trailers, but they ended up just being different resolution versions of the EXACT same trailer, despite IGN telling me they were all 320x240 resolution. Grrrr...
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  #79  
Old November 5th, 2005, 02:54 PM
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Default Re: Sword of the Stars? (New 4x game apparently)

So you have more than 1 empire for each race.Do they have different graphics,race pictures.Can you mod more than 8 empires in a game?
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  #80  
Old November 6th, 2005, 06:48 PM

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Default Re: Sword of the Stars? (New 4x game apparently)

they will have different race pictures. And feel free to mod to your hearts content.

AZ: Are you talking about that jupiter incident game?
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