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View Poll Results: What Day is best for you?
Monday 3 9.68%
Tuesday 2 6.45%
Wednesday 8 25.81%
Thursday 4 12.90%
Friday 14 45.16%
Voters: 31. You may not vote on this poll

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  #71  
Old December 13th, 2004, 10:42 PM
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Default Re: Pre-Christmas Chat with Aaron

Instead of cables, if you had solid towers supporting the ring, then you won't have to worry about the ring moving around.
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  #72  
Old December 13th, 2004, 11:16 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Pre-Christmas Chat with Aaron

Quote:
Kamog said:
Instead of cables, if you had solid towers supporting the ring, then you won't have to worry about the ring moving around.
That's even more difficult than the cables, though. The stresses on cables for just a planetary space elevator are getting close to the maximum possible that ordinary matter can handle. That's why they need to develop carbon nanotubes so they can have the molecular bond itself as the strength of the cables. A rigid structure would be much more demanding. Niven had to invent a fictional material (scrith) to explain how the stellar Ringworld was even possible.
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  #73  
Old December 13th, 2004, 11:18 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Pre-Christmas Chat with Aaron

Quote:
Suicide Junkie said:
If you've got cables connecting to the surface, you can easily use them to nudge it in the right direction and keep it in the right spot.
The point being that with your ring spinning, and a small net inward pull by the cables, the pieces of the ring will drift to a slightly higher orbit and the rubble will diffuse from there.
It will take a lot of energy to deorbit the ring parts. The enemy force might as well glass you with "conventional" weapons designed for the task instead
In the sense of decelerating the ring parts so they 'fall' out of orbit, yes that would take a lot of energy directed in just the right way. But if the ring loses its centering on the planet then the ring will simply collide with the planet at full speed.
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  #74  
Old December 14th, 2004, 12:05 AM
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Default Re: Pre-Christmas Chat with Aaron

So, simply hit the self destruct button, and chop it into blocks that orbit freely.

Or better, just unlock the pieces so you can put 'em back together when you have a chance to rebuild.
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  #75  
Old December 14th, 2004, 04:13 AM
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Default Re: Pre-Christmas Chat with Aaron

If anybody has any questions they would like to see asked, but will be unable to attend the session, feel free to post them now, and they will probably be asked.
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  #76  
Old December 14th, 2004, 05:08 AM

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Default Re: Pre-Christmas Chat with Aaron

Thanks Imperator Fyron,if you could ask the question;
(1)Will sev operate on low end systems,Like my P300mhz 64ram 16mb graphic card voodoo.
(2)Will there be a addon AI Modder?.Like,david g se4 modder 1.74.
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  #77  
Old December 14th, 2004, 05:40 AM
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Default Re: Pre-Christmas Chat with Aaron

The DavidG modder isn't an AI modder. It's a component modder.

Edit:
I've send my questions to David E. Gervais already. I hope he can ask them for me.
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  #78  
Old December 14th, 2004, 01:06 PM
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Default Re: Pre-Christmas Chat with Aaron

1. Any chance that Aaron can find someone he trusts to make somekind of modder program before the release of SEV, so that way we have a modding kit to make mods right from the box...?

2. When he means we can mod damage types what does he mean by that? Will there be a list to choose from? Will we be able to add/mod in new forms of damage types? Can you add multiple types to a weapon?


Kana
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  #79  
Old December 14th, 2004, 01:08 PM
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Default Re: Pre-Christmas Chat with Aaron

Quote:
HEMAN said:
Thanks Imperator Fyron,if you could ask the question;
(1)Will sev operate on low end systems,Like my P300mhz 64ram 16mb graphic card voodoo.
(2)Will there be a addon AI Modder?.Like,david g se4 modder 1.74.
Heman, the common reply to your first question is that it will most likely take similar specs to Starfury to run SEV. Those requirements are: System Requirements Pentium 500MHz or better class machine
Windows 95, 98, 2000, ME, XP
32 megabytes RAM or better
1024x768 or better screen resolution
16 bit color display or better
DirectX 7.0 (or better)
A video card with 3D acceleration
400 megs hard drive space
A sound card capable of supporting MP3 and DirectSound playback. Sound card must be DirectX 7.0 (or better) compatible.

You will most likely need at least those requirements if not a little bit more to run the game smoothly.
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  #80  
Old December 14th, 2004, 01:37 PM
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Default Re: Pre-Christmas Chat with Aaron

Quote:
Kana said:
1. Any chance that Aaron can find someone he trusts to make somekind of modder program before the release of SEV, so that way we have a modding kit to make mods right from the box...?

I don't think Aaron will have to ask; it will just happen.
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