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View Poll Results: What Day is best for you?
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Monday
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3 |
9.68% |
Tuesday
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2 |
6.45% |
Wednesday
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8 |
25.81% |
Thursday
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4 |
12.90% |
Friday
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14 |
45.16% |
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December 13th, 2004, 10:42 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: Pre-Christmas Chat with Aaron
Instead of cables, if you had solid towers supporting the ring, then you won't have to worry about the ring moving around.
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December 13th, 2004, 11:16 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Pre-Christmas Chat with Aaron
Quote:
Kamog said:
Instead of cables, if you had solid towers supporting the ring, then you won't have to worry about the ring moving around.
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That's even more difficult than the cables, though. The stresses on cables for just a planetary space elevator are getting close to the maximum possible that ordinary matter can handle. That's why they need to develop carbon nanotubes so they can have the molecular bond itself as the strength of the cables. A rigid structure would be much more demanding. Niven had to invent a fictional material (scrith) to explain how the stellar Ringworld was even possible.
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December 13th, 2004, 11:18 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Pre-Christmas Chat with Aaron
Quote:
Suicide Junkie said:
If you've got cables connecting to the surface, you can easily use them to nudge it in the right direction and keep it in the right spot.
The point being that with your ring spinning, and a small net inward pull by the cables, the pieces of the ring will drift to a slightly higher orbit and the rubble will diffuse from there.
It will take a lot of energy to deorbit the ring parts. The enemy force might as well glass you with "conventional" weapons designed for the task instead
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In the sense of decelerating the ring parts so they 'fall' out of orbit, yes that would take a lot of energy directed in just the right way. But if the ring loses its centering on the planet then the ring will simply collide with the planet at full speed.
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December 14th, 2004, 12:05 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Pre-Christmas Chat with Aaron
So, simply hit the self destruct button, and chop it into blocks that orbit freely.
Or better, just unlock the pieces so you can put 'em back together when you have a chance to rebuild.
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December 14th, 2004, 04:13 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Pre-Christmas Chat with Aaron
If anybody has any questions they would like to see asked, but will be unable to attend the session, feel free to post them now, and they will probably be asked.
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December 14th, 2004, 05:08 AM
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Corporal
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Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
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Re: Pre-Christmas Chat with Aaron
Thanks Imperator Fyron,if you could ask the question;
(1)Will sev operate on low end systems,Like my P300mhz 64ram 16mb graphic card voodoo.
(2)Will there be a addon AI Modder?.Like,david g se4 modder 1.74.
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December 14th, 2004, 05:40 AM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
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Re: Pre-Christmas Chat with Aaron
The DavidG modder isn't an AI modder. It's a component modder.
Edit:
I've send my questions to David E. Gervais already. I hope he can ask them for me.
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I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
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Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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December 14th, 2004, 01:06 PM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Pre-Christmas Chat with Aaron
1. Any chance that Aaron can find someone he trusts to make somekind of modder program before the release of SEV, so that way we have a modding kit to make mods right from the box...?
2. When he means we can mod damage types what does he mean by that? Will there be a list to choose from? Will we be able to add/mod in new forms of damage types? Can you add multiple types to a weapon?
Kana
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December 14th, 2004, 01:08 PM
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General
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Join Date: Mar 2002
Location: Indiana
Posts: 3,229
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Re: Pre-Christmas Chat with Aaron
Quote:
HEMAN said:
Thanks Imperator Fyron,if you could ask the question;
(1)Will sev operate on low end systems,Like my P300mhz 64ram 16mb graphic card voodoo.
(2)Will there be a addon AI Modder?.Like,david g se4 modder 1.74.
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Heman, the common reply to your first question is that it will most likely take similar specs to Starfury to run SEV. Those requirements are: System Requirements Pentium 500MHz or better class machine
Windows 95, 98, 2000, ME, XP
32 megabytes RAM or better
1024x768 or better screen resolution
16 bit color display or better
DirectX 7.0 (or better)
A video card with 3D acceleration
400 megs hard drive space
A sound card capable of supporting MP3 and DirectSound playback. Sound card must be DirectX 7.0 (or better) compatible.
You will most likely need at least those requirements if not a little bit more to run the game smoothly.
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Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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December 14th, 2004, 01:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Pre-Christmas Chat with Aaron
Quote:
Kana said:
1. Any chance that Aaron can find someone he trusts to make somekind of modder program before the release of SEV, so that way we have a modding kit to make mods right from the box...?
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I don't think Aaron will have to ask; it will just happen.
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