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January 3rd, 2005, 06:12 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Quote:
Ragnarok-X said:
Heh i would like to choose propulsion experts or the new research trait, but im reffering to the Startrek MOD final game which has been long started. Anyways, i guess i will just try to research faster engines (then again its high tech cost if im right)
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I often research physics 1, Warp Prop, Propulsion, Beam Weapons, Race Ship Construction, and resupply. I figure that it will take a player a few turns to find me so I do not worry to much about the minds until around turn 40 or so.
I keep Warp Prop in the research que until I have at lease warp 5. I can often get this by turn 30 or so. (Note for our game, I already have it. )
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 3rd, 2005, 07:34 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Quote:
Atrocities said:
I keep Warp Prop in the research que until I have at lease warp 5. I can often get this by turn 30 or so. (Note for our game, I already have it. )
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Really? Are you talking about Final STM mod game? It's a high tech cost game. Warp Tech 5 requires 2'700'000 total research points to spend. I can hardly imagine you have so much RP by turn 25.
It was a nice try, though Misinformation rocks!
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January 3rd, 2005, 10:27 PM
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General
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Re: The Star Trek Mod - 1.9.0.7 Update Released
No, I think he's talking about the Star Trek: Quadrants of Conflict game.
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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January 3rd, 2005, 11:10 PM
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Major
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Join Date: Jan 2004
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Quote:
Renegade 13 said:
No, I think he's talking about the Star Trek: Quadrants of Conflict game.
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Oh, in this case I apologize to my distrust and lack of respect to your words, AT.
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January 4th, 2005, 12:05 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: The Star Trek Mod - 1.9.0.7 Update Released
No, Aiken is right, we hunters like to brage about our accomplishments.
pssst - system shock 2 guy, next time just agree with me.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 4th, 2005, 12:37 AM
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Major
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Join Date: Jan 2004
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Re: The Star Trek Mod - 1.9.0.7 Update Released
<conspiratorial tone> ok, sure, I'll play up to you next time. but tsssss...<conspiratorial tone>
AT showed me a screenshot of his research window, and he has an access to Warp Tech 5 indeed. He told that it came from multiple ruins. This is amazing luck! I'd never believe it, but I saw this with my own eyes! I certainly don't want to be his enemy in this game.
His Last post about my rightfulness was a joke, if you don't get it yet.
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January 4th, 2005, 08:39 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Uh let me get this straigt: Atrocities has access to Warp Technology level 5 in the new created Startrek mod final game, which is at turn 30 or something like that !? I can hardly believe it !
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January 4th, 2005, 12:59 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: The Star Trek Mod - 1.9.0.9 Update Released
Star Trek Mod -= FORUM =- at SE.net
Thank you Fyron for inviting and hosting us.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 5th, 2005, 04:49 AM
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Brigadier General
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Join Date: Jun 2002
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Re: The Star Trek Mod - 1.9.0.9 Update Released
I have noticed two strange things, I don't know if these things are intended or bugs.
1) Romulans:
They have a Advanced Plasma Torpedo (skips armor and shields) with a firing rate of 2, the rest of the races has a firing rate of 5. This makes their torps massively more dangerous.
2) Klingons:
I saw them with a maximum cloaking level of 6 and the Romulans (from whom they aquired the cloaking tech in the first palce) have a maximum level of 5. Shouldn't this be the other way around?
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Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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January 5th, 2005, 05:15 AM
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Corporal
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Re: The Star Trek Mod - 1.9.0.9 Update Released
And romulans were the honerable ones in ST:TOS
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