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September 8th, 2004, 04:40 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
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Re: Overzealous cheat detection
Please send the files to me. I'm most interested in seeing how you managed to trigger it. The fatherland file would be great to have too.
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September 8th, 2004, 04:52 AM
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Corporal
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Join Date: Mar 2004
Location: Copenhagen, Denmark
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Overzealous cheat detection
Quote:
Johan K said:
Please send the files to me. I'm most interested in seeing how you managed to trigger it. The fatherland file would be great to have too.
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OK, I have sent them to the email I found in your profile with the subject "Overzealous cheat detection". I asked the host to send you the fatherland file in the same mail.
Cheers,
Thomas
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September 8th, 2004, 02:08 PM
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Corporal
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Join Date: Mar 2004
Location: Copenhagen, Denmark
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Overzealous cheat detection
I just thought I would follow up on this one so it appears in the thread:
JK got the files and (quickly!) concluded that (I assume he doesnt have a problem with me quoting him here):
Quote:
The problem is a bug in the sacrifice blood slaves command. It can screw up the number of blood slaves you have. So please ignore any cheat detections originating from Abysia and Mictlan.
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After Tinktank followed up with a question regarding whether this meant that abysia got extra slaves when sacrificing or whether only the cheat detection counting was wrong, JK replied:
Quote:
Both. Abysia can get too many blood slaves and trigger the cheat detection, but they can also (as in this case) just trigger the cheat detection without actually getting the extra slaves.
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Cheers,
Thomas (now no longer a criminal! )
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September 10th, 2004, 06:46 AM
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Corporal
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Join Date: Jul 2004
Posts: 98
Thanks: 6
Thanked 0 Times in 0 Posts
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Re: Overzealous cheat detection
Broken Empire's Thaumaturgs are now able to preach. (2.13)
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September 10th, 2004, 11:34 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re:
Quote:
Ozymandias said:
Broken Empire's Thaumaturgs are now able to preach. (2.13)
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They always could. Only undead cannot preach.
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September 11th, 2004, 03:13 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
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Re:
dunno if its a bug, a feature, or plain bad luck.
I had in a pbem the following thing occur: a Ulm army is in my territory, and for 5 turns in a row she move into one of my province, while my pursuing army (Man) take back the previous province where they were in.
The 5 times, Ulm managed to move before me. We were essentially both moving into enemy territory, Ulm in mine, me in his. So, I'm unlucky, or because of nation numbering (Man #3, Ulm #4), Ulm is bound to always invade before me. I would hate to hear that frankly.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 11th, 2004, 10:14 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re:
Movement into enemy territory is simultaneous. If you follow an army you will never catch it. You have to predict where he will move. Movement in your own territories always comes first.
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September 11th, 2004, 11:32 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
Thanked 0 Times in 0 Posts
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Re:
Not really a major glitch, and I dont know if its already been reported but I was sieging an enemy castle with a known magic site (skull temple) using a unholy priest (Carrion Lord if it matters) and even though I was outside the castle my Carrion Lord had the option to enter site (skull temple). It was the Faerun map and I was sieging Hellgate Keep which always has a known skull temple, I thought it was kinda funny that I couldnt see what the magic site was or get gems from it, but evidently I could enter it for free Longdead Horsemen. =)
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September 11th, 2004, 01:54 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re:
Quote:
Cheezeninja said:
I couldnt see what the magic site was or get gems from it, but evidently I could enter it for free Longdead Horsemen. =)
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Works for Academy of War (or something such) also. Free training for siegers and sieged alike, probably profitable to the establishment. (just to imply that it might be the case of all the "enter to"-sites)
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September 12th, 2004, 08:49 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re:
In a MP I've recruited mercenary Tempestus, and in the screen you give gems to a commander it's displayed he's got "-2" air gems. As far as I know, I haven't done anything special. Trying to give him gems raises the number (-1,0,1,and so on), the gems won't appear before positive numbers, and I can't make it lower than zero after it's gone up.
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