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March 25th, 2003, 07:44 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: A pirates life for me...
Woo-Hoo! Revision 7!!!
[ March 25, 2003, 17:44: Message edited by: dumbluck ]
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March 25th, 2003, 08:16 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: A pirates life for me...
Ah! That makes all the difference
All of the recent things were about 3.1c, so I didn't think to check the classic Version.
You are right, and it should be 43 supplies used.
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March 28th, 2003, 12:21 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
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Re: A pirates life for me...
Well gents,
I'll be out of town this weekend (back Monday night) so I'll be happy to play the game, and have my empire in, etc. etc. But I need to know if we're using R(evision)7, or if we can wait till monday for R8. SJ?
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-S�ren Kierkegaard
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March 28th, 2003, 12:33 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: A pirates life for me...
There is no planned revision 8 at this time.
The bug reported below was for the SE4 classic Version, not the Gold PBW Version which Horrible Doom was planning to use.
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April 1st, 2003, 07:23 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: A pirates life for me...
All right!
I'm ready to boogie on the new game (revision 7). I need some advice on the fact that I've installed the 3rd gold patch -- will this screw up everything? Is my race .emp file going to be okay?
Can we start soon though? I've noticed that a long lag time at start up often costs us players in the PBW realm. I'm really looking forward to this game, and hope everyone will stay on board!
Jimbob
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-S�ren Kierkegaard
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April 1st, 2003, 08:01 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: A pirates life for me...
Patches will NOT adversely affect your EMPs or even savegames for P&N.
You can't load a patch 3 savegame under patch 2, but that isn't an issue here.
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April 1st, 2003, 08:04 PM
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General
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Join Date: May 2002
Location: Canada
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Re: A pirates life for me...
SJ have you checked your private Messages lately?
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April 1st, 2003, 08:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: A pirates life for me...
Actually, yes, but that was on the weekend, and I hadn't gotten any Messages for a month
Today I have two, thanks!
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April 12th, 2003, 12:10 PM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: A pirates life for me...
Ladies (if any) and gentlemen,
Let me teel you about the pirates shipset (Version 2.0), created for P&N (and now full neostandard compliant for your modded games).
AI files compliant with stock game (because it's impossible to have a pirate working AI !).
http://diesel2035.free.fr/pirates/
[ April 12, 2003, 11:11: Message edited by: trooper ]
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April 23rd, 2003, 03:54 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: A pirates life for me...
SJ's Industry Patch.zip(141 kb)
Courtesy of the Tech Gridder, this patch enables A ten level industry tech area. It reduces component costs by 7 to 8% per level researched, giving up to a total of 50% off the original prices.
Requires 7 megabytes of free Hard Drive Space (!)
NOTE: This is NOT compatible with savegames.
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