.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #701  
Old February 28th, 2003, 03:11 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

There you go.

Well summarized Atrocities!
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #702  
Old February 28th, 2003, 03:15 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: *** Star Trek Mod Discussion ***

The ships should be more purplish to look like the ships in DS9 though.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #703  
Old February 28th, 2003, 03:30 AM
The Canuck's Avatar

The Canuck The Canuck is offline
Private
 
Join Date: Jun 2002
Location: Toronto, Ontario
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
The Canuck is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

ok im happy with that explanation, and i was kinda a dumbass as i know how hard it is to create models accurately and how harder it is to get a mod made, and im even more of a dumbass because im part of a mod team for HW right now so, im sorry for that. i guess maybe later if someone takes the time they could make the actual model for the larger cap ships, they can be used. but till then i can live with these designs if i have too but once again, really great job so far, cant wait for the finished product

ps i agree wit Fyron, more purple, too blue

[ February 28, 2003, 01:31: Message edited by: The Canuck ]
__________________
Pain is only temporary, but honor Last forever...
Reply With Quote
  #704  
Old February 28th, 2003, 05:04 AM
CNCRaymond's Avatar

CNCRaymond CNCRaymond is offline
Second Lieutenant
 
Join Date: Sep 2001
Location: Vancouver WA
Posts: 407
Thanks: 0
Thanked 0 Times in 0 Posts
CNCRaymond is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
I colorized many of the ships,
I thought someone else did this for you?

I like the blue ships although I have to agree, they do not look very dominionish. However, I do like the color, and hope that you continue to use it. It gives the Dominion a unique look and feel that sets them apart from other races. I say keep the blue.

And I visited the Fyron Forum for your Star Trek Mod, and I have to say that your Races look quite good and that Jim Henson will be calling you in the morning.

Seriously, they look great.
__________________
Developing the [i]Atrocities Star Trek Mod</i]
Reply With Quote
  #705  
Old February 28th, 2003, 05:17 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Ok, if you scroll down, the ships have been slightly modified to appear a tad more violet as they should be. Also, I uploaded the new images to the website, so all is good.

Got to adjust that damn abode gamma!

[ February 28, 2003, 03:29: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #706  
Old February 28th, 2003, 07:22 AM

Capt. Peter Longstreet Capt. Peter Longstreet is offline
Private
 
Join Date: Oct 2002
Location: NJ
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Capt. Peter Longstreet is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

The new stuff looks great. I was wondering if 8472 will have the planet-killer beam seen in "scorpion". it could be set up as stellar manipulation, but work more like stellar construction. one ship has the focusing component, a few other ships need some kind of energy generator (like a ringworld constructor and the cables and plating). i dont think its possible to put in the art for it, but at least it can work like it did on the show with the multiple ships.
__________________
The best diplomat that I know is a fully-loaded phaser bank. -- Lt. Cdr. Montgomery Scott
Reply With Quote
  #707  
Old February 28th, 2003, 08:38 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

At this time for the 'planet buster', I have a big weapon that can only target planets and fires once per round. I was thinking that it would be quite powerful and several hits could wipe out all life on a planet.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #708  
Old February 28th, 2003, 12:20 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: *** Star Trek Mod Discussion ***

I think they blew the whole planet up.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #709  
Old March 1st, 2003, 02:12 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

CNC - I colorized the original ship images, and later Val made all the images one color for me.

About combining a bunch of ships to make a super weapon, I had discussed that with Kwok using the same concept as describe below. Odd how great minds often think alike.

But from a pratical point of view, I don't think it can be done. You'll have to ask Kwok about that.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #710  
Old March 1st, 2003, 02:37 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: *** Star Trek Mod Discussion ***

You can make a really big vehicle size, and a really big planet buster comp that only fits on that size. This could simulate needed 9 ships or whatever to break planets, but it would introduce other problems, like using the big vehicle size for other purposes. Of course, you could give it 1000 increased maintenance, and give the planet buster comp 1000 decreased maintenance to balance that out. That would strongly discourage people from using the large ship for anything else.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.