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  #61  
Old July 25th, 2002, 01:11 AM

Schwarzbart Schwarzbart is offline
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Default Re: Proportions Version 2.4 released

For the starting 1500 Points I can get i.E. +4% Happiness and +11% Aggressivness.
I know that to get somthing simeliar to the Facility bonuses of level 3 Religios you have to research level 6 Computer.
Let me thake a look at level 6 of both:
- Both cost the same RPs till now
- the Religios player is 19% bether in to Hit if he spend 60kt space for this (else the player B is 11% bether in to hit).
- If player B use Computer in his Ships then he have at Last 20kt more place but are at a adentional -5% to hit and -2% to defense.
- The Religios Player is even bether in Combat in his sytems thanks to the facilitys he have
- The Religios player produce less research and Intell then the other player
Thake a look at level 7 the Religios Player need 1225000 to get to level 7 for this points I could research Military Science 1, Physic 1, Combat Suport 3, Sensors 3, Planetary Engineering 1, Planet Utilization 5 and more
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  #62  
Old July 25th, 2002, 01:12 AM

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Default Re: Proportions Version 2.4 released

EEEEK! Scrap the Spaceport?????
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  #63  
Old July 25th, 2002, 01:18 AM

Schwarzbart Schwarzbart is offline
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Default Re: Proportions Version 2.4 released

Every Culural Center is a Space Port and a Resuply Depoth dont forget this! So the Space Port and the Resuply Depoth is useless at the Homeworld!
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  #64  
Old July 25th, 2002, 01:48 AM
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Default Re: Proportions Version 2.4 released

Yes, but you really want to have planetary robotoid facility and planetary research complex (duh, forgot the exact name) in place of resupply depot and spaceport ! There is still no place for V.I.P. (val.impr.plant). Besides, you can easily nature shrine build in first 30 turns. How long willl it take to get VIP ? You also have time shrine very fast.
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  #65  
Old July 25th, 2002, 08:07 AM
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Default Re: Proportions Version 2.4 released

Ya, even the lowest-level Proportions talisman is a very powerful item, especially built into a large ship, or added to a satellite stack or planetary defenses. +20 on top of any other bonuses is a major advantage. Especially considering the other changes to combat modifiers in Proportions (they are all much lower). And as others have pointed out, the economic benefits are quite potent. All of the shrines have very good effects.

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  #66  
Old July 25th, 2002, 08:08 AM
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Default Re: Proportions Version 2.4 released

Quote:
Originally posted by Imperator Fyron:
Multi-plex Tracking (2) upgrades to Secondary Fire Control.
Ok, will fix, thanks.
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  #67  
Old July 30th, 2002, 12:05 AM

Phoenix-D Phoenix-D is offline
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Default Re: Proportions Version 2.4 released

Dunno if this has been mentioned, but there's an exploitable upgrade bug with weapon platform armor. WP Advanced armor upgrades into SHIP advanced armor, which is much stronger.

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  #68  
Old July 30th, 2002, 12:07 AM
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Default Re: Proportions Version 2.4 released

WP basic armor upgrades to ship basic armor too.
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  #69  
Old July 30th, 2002, 08:39 AM
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Default Re: Proportions Version 2.4 released

Yep, thanks. I'll try for a little fixes patch by this weekend some time.

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  #70  
Old July 30th, 2002, 06:48 PM
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Default Re: Proportions Version 2.4 released

PvK, I think it might be usefull to give some maintainance bonus to starliners. As it is, they are way too much inferior to medium size transports: cost twice in maintainace and have 3/4 of the speed. It means that the cost of shipping colonists via starliners is three times higher than via transports ! Since medium transports can be researched in just 6 turns (along with destroyers), I personally never build even single starliner.
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