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July 22nd, 2024, 12:35 AM
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First Lieutenant
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Re: [WIP] Campaign - 29th Infantry redux
That is scenario number 12.
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July 22nd, 2024, 03:28 PM
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Re: [WIP] Campaign - 29th Infantry redux
Long stage. I got a draw. I took all the objectives in the right time. But the enemy artillery was relentless.
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July 22nd, 2024, 03:29 PM
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Re: [WIP] Campaign - 29th Infantry redux
Let's go to the next battle
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July 23rd, 2024, 09:49 AM
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Re: [WIP] Campaign - 29th Infantry redux
Battle 13? concluded. I don't give details not to reveal the stage.
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July 23rd, 2024, 03:41 PM
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Re: [WIP] Campaign - 29th Infantry redux
Good result on that! Yes, that was mission 13 and the next is mission 14. Regarding the Vire one, I wonder if you are still running an old one where the pre destroyed Shermans still had a point cost, that might explain that result. This should already be fixed in the release version.
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July 23rd, 2024, 08:24 PM
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Re: [WIP] Campaign - 29th Infantry redux
Quote:
Originally Posted by Ts4EVER
Good result on that! Yes, that was mission 13 and the next is mission 14. Regarding the Vire one, I wonder if you are still running an old one where the pre destroyed Shermans still had a point cost, that might explain that result. This should already be fixed in the release version.
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Ahhh Possibly because AFV losses appear, I had no armored.
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July 25th, 2024, 02:32 PM
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Re: [WIP] Campaign - 29th Infantry redux
The problem remains that I have to manually assign the platoons of the auxiliary troops to their respective companies.
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July 26th, 2024, 04:31 AM
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Re: [WIP] Campaign - 29th Infantry redux
That might sadly not be fixable, I think it is caused by the switch in the aux unit numbers once the core force is "introduced".
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July 27th, 2024, 09:40 AM
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Re: [WIP] Campaign - 29th Infantry redux
No problem. It is done by hand.
I think it would be good to warn the players about that because it is good to organize companies well.
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July 29th, 2024, 08:42 AM
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Re: [WIP] Campaign - 29th Infantry redux
Battle 14 completed
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