|
|
|
|
|
October 7th, 2010, 04:46 AM
|
|
First Lieutenant
|
|
Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
|
|
Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
Can't disagree, Asia Twist for me too.
__________________
Power is an illusion...
|
October 7th, 2010, 05:57 AM
|
|
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: GotM: Gardens of the Moon, vets, busy, 16 players MA game [Prepare pretenders]
Cool, AT it is.
Guys we have our team finalized. Please go ahead to prepare your pretenders.
Next week we start. I'll create the game on llamaserver soon. I trust you all know the drill.
Don't forget, create your pretenders with CBM 1.6 and EDM 1.1!
Now, do we go with 8 or 9 VPs for victory?
I suggest 9.
|
October 7th, 2010, 05:15 PM
|
|
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: GotM: Gardens of the Moon, vets, busy, 16 players MA game [Prepare pretenders]
I'll wait some for your feedback.
If I don't hear any objections I'll open up the game with said settings.
I will set normal victory and we will manage the victory condition by way of the winning player declaring here and submitting his last three turns so that we can verify that he controled 9 capitals for 3 turns straight.
|
October 7th, 2010, 05:39 PM
|
Corporal
|
|
Join Date: Oct 2010
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: GotM: Gardens of the Moon, vets, busy, 16 players MA game [Prepare pretenders]
Let's get er goin sooner rather than later, too.
If there's any special settings someone really wants put up to vote now is the time to mention it. If there isn't anything, we can go with the normal stuff and start as soon as we have all the pretenders in.
|
October 8th, 2010, 06:25 AM
|
|
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: GotM: Gardens of the Moon, vets, busy, 16 players MA game [Prepare pretenders]
There's an issue when trying to create the game.
I don't see CBM 1.6 (as is) listed in the mod list. It's there in combination with other mods but not separate.
The server doesn't allow me to UL it b/c it checks for the filename and it's already there (probably part of said combos).
Any ideas how to make it work would be appreciated
|
October 8th, 2010, 01:12 PM
|
|
Second Lieutenant
|
|
Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
|
|
Re: GotM: Gardens of the Moon, vets, busy, 16 players MA game [Prepare pretenders]
16 starting capitols, so 9 VPs to control... at least ! And graphs off are my prefered settings.
[edit : ha, too late ^^ ]
|
October 8th, 2010, 01:31 PM
|
Corporal
|
|
Join Date: Oct 2010
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: GotM: Gardens of the Moon, vets, busy, 16 players MA game [Prepare pretenders]
I kinda like graphs on anyways... easier to tell who to gang up on.
|
October 8th, 2010, 05:03 PM
|
|
First Lieutenant
|
|
Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
|
|
Re: GotM: Gardens of the Moon, vets, busy, 16 players MA game [Prepare pretenders]
I like graphs on. Also, everyone should remember that Asia Twist has all caps marked.
__________________
Power is an illusion...
|
October 9th, 2010, 02:26 PM
|
Corporal
|
|
Join Date: Oct 2010
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: GotM: Gardens of the Moon, vets, busy, 16 players MA game [Prepare pretenders]
Getcher pretenders in guys.
|
October 10th, 2010, 08:01 PM
|
Corporal
|
|
Join Date: Oct 2010
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: GotM: Gardens of the Moon, vets, busy, 16 players MA game [Prepare pretenders]
Nine people to go...
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|