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  #61  
Old July 2nd, 2009, 01:42 AM
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Default Re: Nox. MA+LA. Open. 13/15 players. Sign up!

Ok then, with Dragar's patronage you're in, Black Sun Empire. Choose your nation.
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  #62  
Old July 2nd, 2009, 01:47 AM

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Default Re: Nox. MA+LA. Open. 14/15 players. Hurry up!

LA Utgard - There about as close to a nation as I've tried.
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  #63  
Old July 2nd, 2009, 02:22 AM

Kietsensei Kietsensei is offline
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Default Re: Nox. MA+LA. Open. 14/15 players. Hurry up!

I am afraid I didn't think about the fact I already have too much game I cannot handle. SO I would like to leaveand let another player take my place. SOrry about that but I don't want to leave you after the game have started.
Good luck to all of you!
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  #64  
Old July 2nd, 2009, 03:48 AM
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Jarkko Jarkko is offline
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Default Re: Nox. MA+LA. Open. 13/15 players. Hurry up!

I like the map, my very bestest favourite (LA Pan) seems to be open, I like the way Ano GM's (just seen him in action in Heracles, but still)... But I see this game has the graphs off and that is the fun-killing factor to me, and thus I won't sign up for this

I hope you soon find the players to fill the last spots and get the game going
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  #65  
Old July 2nd, 2009, 05:46 AM

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Default Re: Nox. MA+LA. Open. 12/15 players. Sign up!

Quote:
Originally Posted by ano View Post
Why woo hooo??
After Beer and Timewarp I'd say you're one of the strongest players at this forum. Just a fact, nothing personal
Errr, I don't remember you being in either Beer or Timewarp?


C'mon people take MA Pangaea, graphs off!!!
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  #66  
Old July 2nd, 2009, 09:58 AM
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Default Re: Nox. MA+LA. Open. 13/15 players. Hurry up!

2Jarkko:
Thanks for your compliment. I really like things running smoothly in my games and do everything for it.
I'd really appreciate you being in though because:
1) I liked playing with you
2) Closed graphs (I prefer to play with either closed graphs or limited diplo) are absolutely natural restriction. In real word there will never be a good guy who tells you each and every detail about your enemies. Learning to use scouting effectively really makes your strategic skills grow. Also, games with closed graphs are nearly never endless because it is harder to catch some empire growing too much. But it is no more harder if you know how to deploy your intelligence resources.

Why are open graphs so much fun for you?

p.s. The only Era that should be played with graphs open, IMO, is early, due to the natural lack of independent scouts.

2Executor
Quote:
Errr, I don't remember you being in either Beer or Timewarp?
I was a watching shadow
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  #67  
Old July 2nd, 2009, 10:02 AM

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Default Re: Nox. MA+LA. Open. 13/15 players. Hurry up!

I support graphs off. Much more interesting IMO, and less chance of being ganged upon.

Ano,
Any idea on where to find CBM pretenders and scales since the link on Llamaserver leads to nowhere?
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  #68  
Old July 2nd, 2009, 10:06 AM
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Default Re: Nox. MA+LA. Open. 13/15 players. Hurry up!

Yes, that was my mistake. I uploaded it there but somehow provided an incorrect link.
You can get CBM split version from CBM discussion thread at Mods section but I'll soon post a compilation of required mods here.
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  #69  
Old July 2nd, 2009, 10:11 AM
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Default Re: Nox. MA+LA. Open. 13/15 players. Hurry up!

A compilation of required mods has been attached. You need to unzip it to your "mods" folder.
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  #70  
Old July 2nd, 2009, 11:13 AM
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Default Re: Nox. MA+LA. Open. 13/15 players. Hurry up!

I also created started locs for 15 players and attached the .map file to the first post.
If you don't want to download, they are:
21, 239, 284, 96, 203, 44, 144, 280, 118, 217, 242, 146, 281, 147 and 75
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