|
|
|
View Poll Results: What difficulty level do you regulary use?
|
Easy
|
|
4 |
3.17% |
Normal
|
|
26 |
20.63% |
Difficult
|
|
35 |
27.78% |
Mighty
|
|
19 |
15.08% |
Impossible
|
|
42 |
33.33% |
|
|
September 16th, 2008, 11:54 AM
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
|
|
Re: Going from Normal AI to Impossible AI...
Quote:
Originally Posted by Edratman
I have just posted a mod called "Improved Computer Opponents" in the modding section of the forums.
The mod has five MA nations, T'ien Ch'i, Caelum, Arco, C'tis and Man modified to be better opponents. These are the 5 nations with the least amount of wins in the MP section, which is the sole reason they were chosen.
The mod also includes a version of the "No Independents Mod".
I cannot figure out how to make a link to the mod, so you will have to go there yourself.
With my testing, on Impossible settings, these nations are pretty close to impossible to beat (not that I claim to be an expert).
Try it and see.
|
T'ien Ch'i and Arco are two of the least competitive nations in MP? I am surprised, given that both nations have a wealth of high-powered Astral mages. I suppose most MP games are rush-type of games where high-powered starting sacreds are over-emphasized?
|
September 16th, 2008, 11:55 AM
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
|
|
Re: Going from Normal AI to Impossible AI...
Quote:
Originally Posted by Epaminondas
Quote:
Originally Posted by Edratman
I have just posted a mod called "Improved Computer Opponents" in the modding section of the forums.
The mod has five MA nations, T'ien Ch'i, Caelum, Arco, C'tis and Man modified to be better opponents. These are the 5 nations with the least amount of wins in the MP section, which is the sole reason they were chosen.
The mod also includes a version of the "No Independents Mod".
I cannot figure out how to make a link to the mod, so you will have to go there yourself.
With my testing, on Impossible settings, these nations are pretty close to impossible to beat (not that I claim to be an expert).
Try it and see.
|
T'ien Ch'i and Arco are two of the least competitive nations in MP? I am surprised, given that both nations have a wealth of high-powered Astral mages. I suppose most MP games are rush-type of games where high-powered starting sacreds are over-emphasized?
|
Oops! I only play EA nations. So I don't know if my comments above apply to MA T'ien Ch'i and Arco as well!
|
September 16th, 2008, 12:21 PM
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
|
|
Re: Going from Normal AI to Impossible AI...
I would also have expected Ulm to be among the least competitive, but I suppose their starting troops are not so bad for rush-type of games.
|
September 16th, 2008, 01:05 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Going from Normal AI to Impossible AI...
MA Arco is one of the strongest nation in that age, not much weaker than Ermor or Pythium. TC is one of the weakest though when it comes to multiplayer. Man is without doubt the worst nation now.
|
September 16th, 2008, 08:58 PM
|
|
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: Going from Normal AI to Impossible AI...
Quote:
Originally Posted by Zeldor
MA Arco is one of the strongest nation in that age, not much weaker than Ermor or Pythium. TC is one of the weakest though when it comes to multiplayer. Man is without doubt the worst nation now.
|
Man is very powerful in the mod.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|