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February 19th, 2007, 11:55 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Quote:
lch said:
Quote:
Velusion said:
Ok.... In the other two era games I run (Radiance & Eventide) Ulm has already been defeated in turn 18 and turn 14!!!
Gulp!
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Don't worry, in that OTHER game you're still playing, Ulm is going to stay for a looong time...
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No Comment...
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February 20th, 2007, 07:54 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Missing the first turn sucks... , Tien Chi hates me(or maybe my internet was just down)
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February 21st, 2007, 09:54 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
I would like to officially withdraw. My scales are not what my pretender's are. And no, I'm not all spazzing about my starting position or throwing donkeys at the independents. I've heard there's a bug, but no thanks. There's zero chance I chose misfortune 2. Zero chance.
Good luck guys and gals.
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February 21st, 2007, 10:05 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Quote:
tromper said:
I would like to officially withdraw.
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I'll give it a few hours and see if anyone wants this spot (Agartha) on this thread. If no one responds I'll make a seperate "looking for replacement" thread.
If this is the scale bug they will revert back to what was orginally picked over the next couple turns. It sucks, but typically it's not a game breaker since it happens so early... espeically if it is only 2 misfortune negative.
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February 22nd, 2007, 03:28 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
I created a forum thread to find a replacement player. I will manually set Agartha to AI if we don't get a replacement before the next hosting.
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February 22nd, 2007, 04:29 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Early Era, Random Nations (Signup)
We have a new player for Agartha: Digress!
Digress: Hopefully some neighbors will take into account your slow start and be (slightly) nicer than usual.
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February 22nd, 2007, 06:39 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: Tempest - Early Era, Random Nations (Signup)
Agartha rises again - raises its great fist/claw/thingy in the air and proclaims "Yikes !"
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February 22nd, 2007, 06:06 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Early Era, Random Nations (Signup)
The server is down for a moment. My apologies
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February 22nd, 2007, 06:08 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Early Era, Random Nations (Signup)
Nix - I noticed you deleted you post... Did you not miss a turn? (I just want to be sure).
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February 22nd, 2007, 06:12 PM
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Corporal
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Join Date: Jan 2007
Posts: 66
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Tempest - Early Era, Random Nations (Signup)
I did stall and was wondering why, but I got a helpful PM explaining the intricacies of TCP/IP play... ahem. It's my first network game and I was under the mistaken impression that turns had to run a full duration (24 hours for example) even if all players had played. Everything is much clearer now
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