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  #61  
Old September 27th, 2005, 03:59 AM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: calling all players

yeah fine by me! just got to get my dad to sort it out!
curious cat would you like to be with me and shovah?
then endoperez and folket all you have to do is find another player and we can begin
please people write who you are here and endo, chooose who you are now...
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  #62  
Old September 27th, 2005, 04:12 AM
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Default Re: calling all players

TCP/IP means that after the address/port are given, the game automatically connects and gets the turn. It is possible to send the file in e-mail to those who can't connect because of, e.g., aggressive firewall, and let the others use TCP/IP.

Is 3vs3 fine with Naresh? It would be about 20 provinces/player. With six players, which places would be working starting sites? East/West might not work too well because everyone would have good defending positions. Maybe something like this:

Code:

...M.1...
.1.M.....
...M....2
.1....MM.
.MM...M..
.2....2..



Naresh, could you edit the title of the original post's title to
' Calling all players - 1 player needed for 3vs3 ', and edit the original post to include the latest information:

Map: North West Middle Earth, 119 provinces
6 players on two teams: 3 vs 3
players:
Naresh (Man) and Shovah (Ulm) in the same team,
Endoperez and Folket playing but still undecided about teams/nations, CuriousCat probably playing.
1 place open, any non-taken nation is available but Folket and CuriousCat can choose over any new player if the choice happens to be the same.

Game will be TCP/IP if hardware firewall manual is understandable. The initial 10+ turns will be played in a day or two, after that the rate of turns slows down to 3-4 per week.
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  #63  
Old September 27th, 2005, 10:18 AM
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Reverend Zombie Reverend Zombie is offline
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Default Re: calling all players

When's the initial blitz planned? I'll join if it works out with my schedule; I'm away this weekend unfortunately.

My nation prefs are C'tis, Marignon...then whatever.
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And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

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  #64  
Old September 27th, 2005, 11:47 AM
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Default Re: calling all players

I think Naresh's team could use an Astral nation, to find more Astral sites and gems and so be more capable of dispelling bad globals.

I'm GMT+2 and Naresh probably GMT+0, and I think Reverend would be GMT -5. If Folket, shovah and CuriousCat are between these time zones, we might be able to play the "blitz". If not, it probably has to be a weekend so that everyone can play at the same time.

EDIT:
I think Reverend Z has at least some multiplayer experience, so he could go to Naresh's team. Both C'tis and Marignon can at least search for Astral sites, so that would fit, too. That would leave me, Folket and CuriousCat to "my" team. Does anyone have objections against this?
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  #65  
Old September 27th, 2005, 12:41 PM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: calling all players

none what so ever I'll change the post now...

he he...
(this is why endoperez is hosting)
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met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days

jut like Rosanna
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  #66  
Old September 27th, 2005, 11:02 PM

CuriousCat CuriousCat is offline
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Default Re: calling all players

Ok, I guess I'm back in.

I'm out of town this weekend though.
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  #67  
Old September 27th, 2005, 11:25 PM
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Default Re: calling all players

Okay. You are in "my" team, with me and Folket in. He's playing Arcoscephale, I'm considering Jotunheim but can take something else too.

Naresh's team has Man and Ulm, and Reverend Z prefers C'tis and Marignon.

EDIT: of course, as two players are out next weekend we can't start then. Any suggestions?
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  #68  
Old September 28th, 2005, 04:04 AM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: calling all players

team 1
1.High priest Naresh Man
2.Shovah Ulm
3.Reverend Z either C'tis or Margnon

team2
1.Endoperez considering Jotunheim
2.Folket Arcscophale
3.Curious Cat not chosen
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days

jut like Rosanna
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  #69  
Old September 28th, 2005, 04:58 AM
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Default Re: calling all players

Update the first post too. Looks fine, though. Anyone have any suggestions for the starting blitz? This weekend won't do, would next week's weekend be fine? If someone can't play even then, it might be better to just start playing few turns a week from the beginning, to get this started.

EDIT: it seems Naresh is out the next weekend. So, should we just start playing then? I'd need you to send me your pretenders when you are ready, and I'd still like to hear comments on e.g. starting provinces. No one commented on my ASCII map.
The pretenders can now be sent to [email protected]; it could be automated by I haven't yet learned how to do it. Add a password at pretender creation, just something that will prevent accidental opening of wrong turn.
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  #70  
Old September 28th, 2005, 05:44 AM
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Default Re: calling all players

I have learned something new from the workings of networks, but firewall still lies untouched. However, I checked the starting provinces. Would these be fine by you (press # and enter province number to center to a province).

Team 1: 94, 47, 75
Team 2: 18, 10, 37

I'll throw dice to see which player gets which starting province and which team which set after all players are ready. All provinces neighbour (and one is) a mountain or forest province, and I think all have either wastes or farmlands next to them, so each player should have a reasonable start regardless of their strategy (units/mages/pretender).
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