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October 18th, 2004, 09:55 PM
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Sergeant
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Re: New Adamant Mod Game with RPG required.
I think this count is right, feel free to correct me:
4 Organics
1 Physical
2 Magical
The reason I chose organic was because of the inherent regen trait and the fact that they seem the most different from a stock physical race. The magic race could do with some new component pics and their are few shipsets that have a magic feel. It would be nice if we could use the other two paradigms, an energy race sounds like fun.
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"The difference between very sophisticated technology and magic is a very blurry line,� Dean Kamen, Wizard of IT
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October 18th, 2004, 10:27 PM
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Shrapnel Fanatic
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Re: New Adamant Mod Game with RPG required.
Quote:
The magic race could do with some new component pics...
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Indeed. Have any to donate?
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October 18th, 2004, 10:58 PM
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Sergeant
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Re: New Adamant Mod Game with RPG required.
lol, unfortunately no, but I have been keeping my eyes open for good magic shipsets, but I haven't found any really good ones yet. I will say that the magic facility pics are pretty good though.
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"The difference between very sophisticated technology and magic is a very blurry line,� Dean Kamen, Wizard of IT
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October 19th, 2004, 12:41 AM
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Major
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Re: New Adamant Mod Game with RPG required.
Manai shipset is quite magical. And Pyron set has a ancient look.
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October 19th, 2004, 01:32 AM
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National Security Advisor
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Re: New Adamant Mod Game with RPG required.
I always thought the Manai were more organic.
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October 19th, 2004, 01:44 AM
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Shrapnel Fanatic
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Re: New Adamant Mod Game with RPG required.
Quote:
Captain Kwok said:
I always thought the Manai were more organic.
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Well you were dead wrong.
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October 19th, 2004, 01:59 AM
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National Security Advisor
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Re: New Adamant Mod Game with RPG required.
Well, in my Adamant solo game, I played the Manai as an organic race - even named all my ships after things in the ocean. Except for crabs - cause those are on you!!!
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October 19th, 2004, 02:50 AM
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Shrapnel Fanatic
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Re: New Adamant Mod Game with RPG required.
They don't really look organic, especially with all of the runes and energy circles floating about them. Also, keep in mind that the Spelljammer D&D setting, off of which the Magic races are in small part based, there are plenty of examples of organicy-looking ships. Most notably, elven ships tend to look green and living... It all depends on the race's style...
Examples:
http://spelljammer.org/art/pic.cgi?Elven_Warbird.jpg
http://spelljammer.org/art/pic.cgi?manowar.jpg
I wish someone would have taken my request to make shipsets based on stuff like those... as well as others on:
http://spelljammer.org/art/index.html
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October 19th, 2004, 03:14 AM
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Sergeant
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Re: New Adamant Mod Game with RPG required.
Game is full. Gonna wait for deadline for peeps to make empire.
Also, anybody want to raise player count? I would be up for it, except that the map would be mighty small with more than seven players, and three space monster races (10 races). Anybody have any custom maps that are extremely large?
Brian
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October 19th, 2004, 05:26 AM
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Sergeant
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Re: New Adamant Mod Game with RPG required.
Hey, Fyron I got to thinking if I could actually help you out with pics, so I dug out my 3D rendering software and gave it a try. What do you think, you want more? A magic bridge pic is attached.
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"The difference between very sophisticated technology and magic is a very blurry line,� Dean Kamen, Wizard of IT
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