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  #61  
Old July 8th, 2004, 08:28 PM
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Default Re: Players needed for an experimental game

Here's a question for you:

Are there any points for just killing the Pretender but not wiping out their nation? Like if an assassin gets in and takes a fellow out...

Just a thought. Maybe 1 point?

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  #62  
Old July 8th, 2004, 09:17 PM
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Default Re: Players needed for an experimental game

Quote:
Originally posted by En Forcer:
Are there any points for just killing the Pretender but not wiping out their nation? Like if an assassin gets in and takes a fellow out...
I have considered this but eventually decided against it for practical reasons. There are just too many ways to die, and I should make provisions for too many special cases.

What if you and someone else pepper the province where your victim's pretender resides, with rituals like Seeking Arrow or Fires from Afar, and he and at least one other leader die as a result? There's no way to know who actually delivered the killing blow to the pretender. Should I give you points?

What if someone invades the province where your victim's pretender is, and the pretender routs and dies because you just conquered the one province he could retreat to? You didn't even meet this pretender, or try to assassinate him with spells, yet his death is a byproduct of your action. Should I give you points for that?

What if your victim's pretender dies from a disease he got when you wounded him in that battle 2 turns ago? Should I give you points?

These are just 3 examples out of the may ones I figured out while pondering this issue. So put the blame on Dominions' richness, not on me!
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  #63  
Old July 8th, 2004, 09:21 PM
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Default Re: Players needed for an experimental game

Understood.

Then we really are just considering our pretenders as a sort of "elite" unit. Nothing
more.

I guess what threw me is using the lable "assassin" and "victim" for each side. Perhaps declaring "feud" or "causus belli" or "kanley" or something? A lable more national sounding?

Don't mind me. I'm just chomping at the bit to get into this.
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  #64  
Old July 9th, 2004, 01:31 AM

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Default Re: Players needed for an experimental game

Honestly. And here I thought I was paranoid...
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  #65  
Old July 9th, 2004, 01:32 AM

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Default Re: Players needed for an experimental game

Quote:
Originally posted by tinkthank:
...3. To be honest, I can't remember at all which pretender designs I sent in; this was a very busy week....
I think you only need to get the pretender files you sent to NGF, copy all of the pretender files to the new pretender folder, and make a new game with 17 human players (or just your victim as human). This will make you able to see the design you chose.
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  #66  
Old July 10th, 2004, 04:58 PM
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Default Re: Players needed for an experimental game

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by tinkthank:
I had sort of hoped it wouldn't be a "You play someone else's build" game -- I don't dislike such games because I feel "cheated", but I can't imagine me feeling "chez moi" in someone else's design. But ah well
Well, you should see that as an extra incentive to kill your victim, since it 'stole' the nation you wanted to play.
Hee hee! OK, sounds good! When do we start?
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  #67  
Old July 10th, 2004, 06:52 PM
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Default Re: Players needed for an experimental game

Quote:
Originally posted by En Forcer:
Then we really are just considering our pretenders as a sort of "elite" unit. Nothing
more.
Unless you got my designs and then you have a Crone with no magic...

... just kidding.

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  #68  
Old July 11th, 2004, 12:51 AM
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Default Re: Players needed for an experimental game

This sounds cool - I'm still in
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  #69  
Old July 12th, 2004, 07:39 PM

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Default Re: Players needed for an experimental game

Great to hear that this game is starting soon. But (don't take this the wrong way) I'd rather have such mass-mails with the recipients in the BCC ( -> blind ) list than in the normal "TO" field.
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  #70  
Old July 12th, 2004, 07:58 PM
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Default Re: Players needed for an experimental game

Quote:
Originally posted by reverend:
I'd rather have such mass-mails with the recipients in the BCC ( -> blind ) list than in the normal "TO" field.
OK.
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