.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #61  
Old November 27th, 2003, 07:38 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Petition to change LUCK\\ORDER Scales

Quote:
Originally posted by Treebeard:
I think order/turmoil change the probability of events too much. Perhaps having it match luck scale (i.e. 10% per level) would level order 3/unluck 3 and turmoil 3/luck 3.
Yeah... with a weak gold economy, order 3 is very desirable... and with that, there are barely any events, so blowing points on luck is crazy.

-Cherry

[ November 27, 2003, 17:40: Message edited by: Saber Cherry ]
__________________
Cherry
Reply With Quote
  #62  
Old December 1st, 2003, 05:45 PM
ywl's Avatar

ywl ywl is offline
Sergeant
 
Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
ywl is on a distinguished road
Default Re: Petition to change LUCK\\ORDER Scales

Another person has proposed this before but I can't find who he is .

I think over it the other day and find giving Luck a small income bonus/penalty may also help. The appropriate number should be somewhat similar or slightly less than growth, e.g. +/-2%.

It's not unrealistic - luck help making money. People can still use Order +3/Luck -3. But with the income bonus/penalty acting against each other, it's a self-defeating setting. I have no problem with Order +3/Luck 0 as you have to spend points to get the bonus.
Reply With Quote
  #63  
Old December 1st, 2003, 06:28 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Petition to change LUCK\\ORDER Scales

It seems to me that Order-3/Luck+3 becomes viable in fast games on small maps. Possibly even average ones. One of the "tester minded" people who have longer attention spans than I do might want to do a run on this. How do the many good-luck events provide in comparison to high-order taxation?

Actually in my testing of all things "stupid to choose" Ive actually had abit of fun with "stupid" scale settings. For insteance, some races can benefit greatly from the many blessings achievable by taking all -3 scales. Many blessings as in having 4 in every magic (sometimes 5 in each) with one magic at 9 or 10. I started testing this thinking Id have to be take really low dominion power and plan to pretty much abandon the capital province by turn 10 (when most events kick in) but so far it hasnt been all that bad. With some thinking and nations its quite a useable tactic.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #64  
Old December 1st, 2003, 06:42 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Petition to change LUCK\\ORDER Scales

Yeah, I forgot, but that's true too... luck+3 is not very useful on huge maps, since the number of events per turn is capped (at 3, right?) no matter how many provinces you own, while income/magic sites increase linearly with province ownership. If events also increased linearly with province ownership - and I see no reason why that should not be the case - luck scale would become more important.

The more I think about it, though, the more I think order should stop affecting the probability of events, or affect it way less (5% per tick, instead of seemingly 25% per tick). Then you could set order and luck independantly, and choose settings other than 3 order, -3 luck or -3 order, 3 luck. Also, luck/unluck scales increasing events would be nice.
__________________
Cherry
Reply With Quote
  #65  
Old December 1st, 2003, 07:04 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Petition to change LUCK\\ORDER Scales

Quote:
Originally posted by Saber Cherry:
Yeah, I forgot, but that's true too... luck+3 is not very useful on huge maps, since the number of events per turn is capped (at 3, right?) no matter how many provinces you own, while income/magic sites increase linearly with province ownership. If events also increased linearly with province ownership - and I see no reason why that should not be the case - luck scale would become more important.

The more I think about it, though, the more I think order should stop affecting the probability of events, or affect it way less (5% per tick, instead of seemingly 25% per tick). Then you could set order and luck independantly, and choose settings other than 3 order, -3 luck or -3 order, 3 luck. Also, luck/unluck scales increasing events would be nice.
If events increased linearly you would drown in events. Events would then be commonplace and more annoying. Your suggestion would not make events more important, just change the importance over time. Now events are important initially, perhaps too much so.

Also: The chance of a second and third event is dependent on the number of provinces you own.
__________________
www.illwinter.com
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.