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  #61  
Old June 5th, 2004, 06:57 AM
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Graeme Dice Graeme Dice is offline
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Default Re: MP Game - Graeme\'s New Game

I can always post when new turns are run in this thread if people would like that. In that case, it should probably get moved to the multiplayer forum.
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  #62  
Old June 6th, 2004, 03:16 AM
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Default Re: MP Game - Graeme\'s New Game

Quote:
Originally posted by Graeme Dice:
I can always post when new turns are run in this thread if people would like that. In that case, it should probably get moved to the multiplayer forum.
I think it would be great, since it is faster and more convinient to check the thread in the forum than to start and close dom2 client every time when you want to check the game status during its 48hours turnaround.

[ June 06, 2004, 02:18: Message edited by: Stormbinder ]
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  #63  
Old June 6th, 2004, 03:26 AM
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Default Re: MP Game - Graeme\'s New Game

BTW it looks like Marignon (Rainbow) is about to miss his turn, unless he will show up very soon.
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  #64  
Old June 6th, 2004, 05:12 AM
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Default Re: MP Game - Graeme\'s New Game

Marignon did miss his turn, but everyone else made it. We are now on turn 2, and if Marignon doesn't make this one, I'll set him to AI.
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  #65  
Old June 7th, 2004, 04:52 PM

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Default Re: MP Game - Graeme\'s New Game

It's my first MP game, and I didn't know about the IP entered by numpad bug. I managed to connect to the game now, and have submitted orders for turns 2 and 3.

/Rainbow

[ June 07, 2004, 15:53: Message edited by: Rainbow ]
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  #66  
Old June 7th, 2004, 05:23 PM
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Default Re: MP Game - Graeme\'s New Game

I vote for an email at each turn generation. Shouldn't be any harder than posting here that a new turn was generated. That way I don't need to worry about finding and checking the post.
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  #67  
Old June 7th, 2004, 05:23 PM
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Default Re: MP Game - Graeme\'s New Game

Graeme,

What are your plans re: patching to 2.12?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

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  #68  
Old June 7th, 2004, 05:24 PM
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Default Re: MP Game - Graeme\'s New Game

We've now hosted turn 3. I'll be upgrading to Version 2.12 as long as no Utgard type bugs show up.
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  #69  
Old June 7th, 2004, 05:52 PM
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Default Re: MP Game - Graeme\'s New Game

Quote:
Originally posted by Maltrease:
I vote for an email at each turn generation. Shouldn't be any harder than posting here that a new turn was generated. That way I don't need to worry about finding and checking the post.
I agree, it is the most convinient method from players perspective.

Is there such option for Dom2 host, or do you need some 3rd party program to do it?
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  #70  
Old June 7th, 2004, 05:53 PM
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Default Re: MP Game - Graeme\'s New Game

Quote:
Originally posted by Stormbinder:
Is there such option for Dom2 host, or do you need some 3rd party program to do it?
I would need some kind of third party program to do it, which means that it won't be happening anytime soon. I'd much prefer if this thread was just moved to the MP forum.
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