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October 16th, 2003, 12:59 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by Ran-Taro:
Additional area's of gameplay that let you play an interesting strategic game, without resorting to violence, and still win.
I'm thinking here of interesting cultural, technological, scientific, diplomatic, exploration etc type ways to play and win the game. I have some ideas about this might be implemented, actually. So I might send them to MM if they are interested.
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BTW, If Aaron says "give me an example", point him in the direction of Civilization 3 and Galactic Civilizations. I've never played either game but I've heard that in each of them there are special structures you can build which give you "cultural influence" and can actually sway nearby populations to join your empire; also, in GalCiv, there are a lot of random events and ruins effects which actually require the player to make a choice - for example, you might
discover a planet with a race of sentient whales, and you have several options: enslave them (free labor, but causes unrest), exterminate them (you can now colonize the planet, but makes other races dislike you), or set the planet aside as a sanctuary (gains points with the environmentalist factions).
Say, I read about this laptop which supposedly has the ability to display real 3D images! Assuming this is R2D2-secret-message-from-princess-Leia type stuff and not the cheap gimmicks you see on credit cards, this would be a really cool feature to incorporate into SE5... just imagine the space battles you could have! (I might even accept a 3D map then! )
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The Ed draws near! What dost thou deaux?
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October 16th, 2003, 01:02 AM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
that link gives an 'object not found'.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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October 16th, 2003, 01:15 AM
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General
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Join Date: May 2002
Location: Canada
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by Atrocities:
Are you paid to be weird, or do you just do it for free?
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Are you talkin to me? You TALKIN to me? Are YOU talkin to ME?
My humor is free and sometimes it bites.
Cheers!
..Sorry I couldn't resist.
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October 16th, 2003, 01:49 AM
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Corporal
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Join Date: Sep 2003
Location: Sydney
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by Ed Kolis:
BTW, If Aaron says "give me an example", point him in the direction of Civilization 3 and Galactic Civilizations. I've never played either game but I've heard that in each of them there are special structures you can build which give you "cultural influence" and can actually sway nearby populations to join your empire; also, in GalCiv, there are a lot of random events and ruins effects which actually require the player to make a choice - for example, you might
discover a planet with a race of sentient whales, and you have several options: enslave them (free labor, but causes unrest), exterminate them (you can now colonize the planet, but makes other races dislike you), or set the planet aside as a sanctuary (gains points with the environmentalist factions).
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Yeah, I have a good handle on both those games, along with some of the other 4X's (and I think MM probably would too) - but I reckon Space Empires could do it better than any of them. Working on it now for fun. If it works out OK I'll send to 'em and see what they think. It's probably a bit too complex to go into here, though.
[ October 16, 2003, 00:52: Message edited by: Ran-Taro ]
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October 16th, 2003, 02:01 AM
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Corporal
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Join Date: Aug 2003
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Re: SE5, Tell Aaron what\'s on your Wish List
Dunno if this has been suggested yet (I've only read the most recent four pages of this so far...) but here is something that I am having a heck of a time trying to mod in SEIV: systemships. You know, non-starships - they can't travel via warp-point unless they are carried by another vessel. This type of ship is common in SF and in SF games, and introduces all sorts of strategic wrinkles, especially if the "jumping" equipment is massive/bulky/power-hungry enough to put starships at a disadvantage against ships not carrying the jumping equipment.
I've been trying them as a variant of Fighters, and not pleased with anything I'm coming up with yet - so how about putting them in SEV?
SpaceBadger
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October 16th, 2003, 02:06 AM
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Corporal
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Re: SE5, Tell Aaron what\'s on your Wish List
Yay, I'm a Corporal now! Umm, should my feelings be hurt that I've now made 51 Posts and Narf has never offered me any cheese?
SpaceBadger
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October 16th, 2003, 02:23 AM
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Corporal
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Re: SE5, Tell Aaron what\'s on your Wish List
Ok... heres "Yet More Ideas", part MCMXXIV.
1. Capturing planet with resource / cargo storage facilities also gets you the cargo / resources that should logically be there.
2. New component / facility flag: "Makes Obsolite" ! Same as the req, but it makes all them listed obsolite once this has been researched. Means they wont show in Designs / construction windows when the "show only latest" is on.
[ October 16, 2003, 01:25: Message edited by: Me Loonn ]
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Reality is merely an illusion, albeit a very persistent one.
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October 16th, 2003, 02:36 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: SE5, Tell Aaron what\'s on your Wish List
i can't get everybody!
*offers Spacebadger some cheese* belated welcome to the forums.
anyway, somebody's already done system ships. check out highliner mod.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 16th, 2003, 02:47 AM
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Corporal
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Join Date: Aug 2003
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Re: SE5, Tell Aaron what\'s on your Wish List
Yum, we Badgers just love a nice hunk of cheddar.
I will check out Highliner mod - I don't think I have that one yet. Thanks for the tip.
SpaceBadger
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October 17th, 2003, 09:03 PM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
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Re: SE5, Tell Aaron what\'s on your Wish List
I would like an "Upgrade Facilities" button to work on one planet. That way I would not have to upgrade everything when I just want one almost complete shipyard to complete as a lv2-3. It seems a shame that I can refit my whole empire, but not just one planet. Note I am talking about stuff in the build queue, not stuff already built.
I would also like a way to upgrade all items in an empire, but not change the build queues. I hate upgrading everything to lv3, then going back and changing all the queues back to lv2 so they can build one a turn.
Does anyone else start a factory at lv1, then put the queue on hold for that Last turn or two while you get the lv3 tech?
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