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February 5th, 2003, 08:56 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: A pirates life for me...
Krsqk said:
Changing the order of advanced traits makes current EMP files obsolete.
I had a quick look at the .emp files... bunch of gobbledygook under Word - how does one check them? Only through the set up screen? Regardless of me understanding them, what difference does it make/how do the .emp files read that list?
SJ said:
Changing the order is feasible; 5000 point EMP files would be unusable, though.
I wonder how many EMPs would be affected, and how much work would it be to replace them?
Why would the 5000RP .emp file be unusable? Even though it would be some work to re-order, it would probably be worth it for clairity's sake (of course, having said that I now consider the fact that I've NO idea how much work would be involved )
-jimbob
Sorry guys, I've just no idea how the .emp work
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The best way to have a good idea is to have lots of ideas.
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Take away paradox from the thinker and you have a professor.
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February 5th, 2003, 10:47 PM
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Shrapnel Fanatic
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Re: A pirates life for me...
Well, the racial traits will all switch positions, and the checkmark that used to be on a (free) Lifestyle Trait will be on something more expensive. SE4 will not let you load the EMP to edit it, claiming it has spent more points than are allowed.
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February 6th, 2003, 10:09 PM
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First Lieutenant
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Re: A pirates life for me...
Ok, so then what one would need to do is the following:
i) change the order of the Adv. Racial Traits to whatever order is wanted
ii) reduce the costs of all Adv. Racial Traits by knocking off the Last zero (ie 1500 --> 150) so that you won't get the errors. Maybe this will need to be knocked down to zero to be sure.
iii) open EMP files one at a time and re-allot the Adv. Racial Traits. (This will leave us with a large +ve excess of RP for the time being). Repeat until all are re-alloted. How does one do this for the neutral races?
iv) bring the RP costs back up to their normal cost in the file.
Yeah, that does seem like a chunk of effort, but boy would it ever be pretty!
-jimbob
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-S�ren Kierkegaard
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February 7th, 2003, 08:00 AM
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Second Lieutenant
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Join Date: Jul 2002
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Re: A pirates life for me...
Bug in v3.1b for PBW: Colony and Small Transport hulls are getting access to the Gun Nuts' "Large Nutty Mount", even for races who don't have the Gun Nuts trait.
Not a critical, game-breaking issue, but something odd is going on, maybe SJ should take a look ... if he isn't already. 8)
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Download the Small Ships mod, v0.1b Beta 2.
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February 7th, 2003, 08:39 AM
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Second Lieutenant
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Re: A pirates life for me...
Nevermind, I just figured out what was happening myself.
SJ, you silly goose, you forgot to specify the Tech Requirement for the Nutty mounts!
Oh well. I've corrected my local copy, and uploaded that corrected file to the PBW server ( http://seiv.pbw.cc/Download/filelib/706/GunNutsFix.zip ) in case anyone needs it.
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-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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February 7th, 2003, 01:40 PM
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General
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Join Date: May 2002
Location: Canada
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Re: A pirates life for me...
Pax, you silly goof.. have you ever stopped by my avatar forum? I deposited something there that I think you might like!
Cheers!
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February 7th, 2003, 04:26 PM
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Shrapnel Fanatic
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Re: A pirates life for me...
Hey, Pax, you just uploaded an old Version to PBW...
I'd already fixed that, along with many other suggestions and changes.
It had fallen to page 2, so here is the link again:
Pirates & Nomads V3.1B - PBW
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February 8th, 2003, 12:14 AM
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National Security Advisor
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Re: A pirates life for me...
I find the excessive build times for many items to be annoying to say the least, especially for PBW. Can we not boost the construction rates a tad?
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February 8th, 2003, 02:50 AM
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Shrapnel Fanatic
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Re: A pirates life for me...
The everyday objects should be reasonably priced. You aren't trying to build these things at a colony with only 10M people are you?
To increase build rates, just add more people, or add a spaceyard expansion project.
Every 25M people gives you 1% more buildrate.
If you think training facilities are too expensive, try doing a retroseries, and don't go all the way up to 20%. Only galaxy-spanning empires can be expected to afford one that powerful.
[ February 08, 2003, 00:53: Message edited by: Suicide Junkie ]
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February 12th, 2003, 09:50 PM
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General
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Re: A pirates life for me...
Hmm, just noticed that the Mini-Shield Generator I says it generates regular shields but the ability is phased shields like the other MSG's...
... and it sure seems strange for Mini-Shield Generators to require a higher level of Shield tech than Hardened Mini-Shield Generators... I know they are cheaper and they generate more shields, but it sure looks odd
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