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February 10th, 2003, 05:44 AM
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Sergeant
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Join Date: May 2001
Location: Great Falls, Montana, US
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Re: *** Star Trek Mod Discussion ***
Agreed! Overestimated!
Ya, I think etheir a certain portion of their ships are cargo capability or they are a neutral race. I just can't see them as a military threat in the universe. Just an economic threat.
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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February 10th, 2003, 06:45 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: *** Star Trek Mod Discussion ***
Anyways...
It is obvious that Ferengi ships are smaller and their weapons less effective than the other races, so it would not be wise to be militarily aggressive.
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February 11th, 2003, 07:43 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
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Re: *** Star Trek Mod Discussion ***
Quote:
Originally posted by Captain Kwok:
If you check out maps of the Star Trek universe, the Ferengi do get a little big chunk of space and it gives the players the option of playing something other than war monger.
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As far are Star Charts is conserned, which is considered cannon, the Ferengi Alliance is about the size of Talar space, Badlands, or many other smaller civs, consisting of a homeworld and about a dozen colonies. I would compare them to organized crime, lots of cash, well armed, but not a serious threat to national governments.
With that said, not sure they should be a Neural Race as Ferengi ships can be found throughout local space and neurals cannot leave their system. More appropriatly would be having a very high cost of colony modules so that there growth is much slower than the big powers.
FYI, Bajor seems to have as many colonies as the Ferengi! Does that make them a colonial power?
This raises and interesting point? Maybe races such as the Ferengi, Gorn, Tzenjethi Coalition, Talarians and others could Minor Powers; races that have the ability to colonies outside their home systems but have a very high cost for colonization modules to limit their growth?
Just thinking out loud...
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February 11th, 2003, 09:26 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: *** Star Trek Mod Discussion ***
Quote:
The font on that page for the names of each vehicle size is black, and so unreadable without highlighting.
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Fixed.
Magnum 357, good to see you posting again.
I think, just my opinion, that the Ferengi were protrayed as a weak empire and there really is not much information to counter this. However, it was established that they do have a military branch, all be it, one that is based upon trade and protecting trade routes.
BOTF established the Ferengi as a empire, and I think, and perhaps Kwok my agree, that this is why they have been considered by all, (Warp_nine, myself, and Kwok) as a ligitimate power.
But whether or not Kwok wants to include them is really up to him. I will support whatever decision he makes, but I would like to see them as a major race, but could live with them as a minor one.
I think they have a lot to offer as a major race, they are strong traders, merchants and exploiters. What better reason to have a large military than to protect your assets?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 11th, 2003, 09:41 AM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
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Re: *** Star Trek Mod Discussion ***
Quote:
Originally posted by userx:
This raises and interesting point? Maybe races such as the Ferengi, Gorn, Tzenjethi Coalition, Talarians and others could Minor Powers; races that have the ability to colonies outside their home systems but have a very high cost for colonization modules to limit their growth?
Just thinking out loud...
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I like the idea of having these as minor powers. Doesn't confine them to their home systems but they could still pose a threat if left alone long enough.
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February 11th, 2003, 10:34 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: *** Star Trek Mod Discussion ***
They are either an empire, or a neutral empire. There is no inbetween, except for scenarios.
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February 11th, 2003, 04:12 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: *** Star Trek Mod Discussion ***
The Ferengi Alliance will remain a major race which might be a slight exaggeration of their actual canon presence, but it allows players to take different roles in a game. The Ferengi will rely more on their economic abilities than military might.
I want to stay away from separate colony modules.
As you may have noticed, I've been kidnapped by schoLastic demands the Last couple of weeks, but I'm hoping to hook up with Atrocities this weekend to finalize the new components and facilities in the mod, so we can get back to the data files and put this monster out.
We'll also try to work out a schedule and stick to it, I know that its been so long already!
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February 11th, 2003, 04:46 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: *** Star Trek Mod Discussion ***
I am working on modifying ship sets for the races that the mod will be using. (That is to say, the races that use New Age Ship Yard sets.)
I would also like to display my newest creation.
Click HERE to take a look. I kinda doubt that any of Cardassian ships I am now making will be in this mod, but if they are, they will be exclusive to this mod as will be the Ferengi.
CNC likes the old sets. I like them too, and am glad that he is going to stick to using them for his AST mod.
Kwok has done a fantastic job with this mod, and it should be noted that his dedication is paying off in spades. The sheer volume of work that he has done is mind boggling. It is no easy task to make even a simple mod, so it goes without saying that the time Kwok has put into the ST mod has been considerable. Kwok has spent a lot of time on detail and quality. He has planned it out so well that there really is not much for me to help him with.
It blows me away at what he has done, and I am sincerely amazed both by the mod, and by Kwoks efforts to make this mod "the" Star Trek mod for all SEIV Players.
The interest people have shown for this mod clearly proves the value of Kwoks work.
Thanks Kwok for going the extra mile for this mod.
[ February 11, 2003, 14:56: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 11th, 2003, 05:33 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: *** Star Trek Mod Discussion ***
Geez Atrocities I surely don't deserve all those accolades!
Perhaps when the mod emerges from Kodos status and is playable we can take about praise!
No, I'm just glad that I can tap in your enthusiasm for this project. It's fun!
I really like the cardassian ship. I'll let you in on my ideas for other designs, but that is a great start!
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February 12th, 2003, 03:31 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
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Re: *** Star Trek Mod Discussion ***
Atrocities
The new Cardassian ship rocks! Much better than the rips from BOTF that are floating around.
Capt-Kwok
Fair enough on the Ferengi. I'd hate to suggest something that would delay the mod
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