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  #621  
Old September 8th, 2003, 09:04 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Understood.

Fyron,If you could...
Maybe you can answer the questions that QB is concerned with, this would be of very helpful, I am unsure of some of the answers, myself.

Thanks JLS
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  #622  
Old September 8th, 2003, 09:44 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
Not YOU, only players with "AI must take this first " race attribute - AI has an access to special ship hulls with buildin minesweeping ability

Oh, sorry, you refer to possible changes in AIC 4.0 !

I personally do not like it. Any human player who fails to use minesweepers on his ships can as well take AI racial trait
running 3.2
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  #623  
Old September 8th, 2003, 09:53 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Mottlee, your 285 turn >no warp- standard play game looks great.
The AI all seem fine and it appears you had one AI Race Spawned the Canarus Society this new Independent race surly would have show promise and contributed to this galaxy, if it not been so ruthlessly gobbled up by so treacherous of an Empire�

Your race Character is truly interesting, not to mentioning very Productive you are currently in first place and you have 92 ships with Battleships
Your opponent Eee; is in 4th with 118 Ships but only has cruisers
Systems and Planets about even with you having the advantage in Position and with many well prepared defensive positions that would make General Robert E. Lee proud.



Your diplomatic skills with the Bobroba have not gone unnoticed, very impressive; you have them wrapped around your finger, truly deserving the rank of Galactic Emperor as the profits have foretold.

I noticed in the remote System of Candida you and the Eee have been sharing the fruits of the Earth together for some time, then this bloody war started, the War your senate conspired to ensnare those gas-breathing jellyfish and enslave them to a life cruelty on the federated gas mines. This caricature is not shared by your great nation alone, no: both the House of Mottlee and the house of BobRobi conspired to bring down the peaceful and trusting Eee� Yes this is true and all Worlds are aware of the atrocities against the Eee committed on Candida II, Sure it has been released by that the Contaminated food stored for this Eee colony that in fact has killed a sizable amount of it population was pure negligence of the Eee.
No the truth is that it was BobRobi operatives and that this procedure was in fact delivered by a federation spy from the House of Mottlee, yes the Federation trained the backward and confused BobRobi the art of intelligence and yes it has been suspected you received technological data for compensation how else could you have learned the art of BobRobi: Base Construction, repair, sensors and their most guarded secret the process to refine a reflective alloy. One day the House of Mottlee and the House of Bobrobi will answer to these crimes on humanity.

It also has not gone unnoticed that you have pre mined travel lanes and warp junctures this mining of crucial Eee access points is in direct violation of AIC treaty article 409. Also to mention the trap that was set for the Eees unsuspecting Carrier support Fleet on Candida I. Yes this pre calculated trap set by the House of mottlee consisting of Hundreds on mines dozens of satellites, yes the many Concealed federation fighter Squadrons lurking in the mine shafts of this so called peaceful mining Colony, just waiting to strike.

Candida-I was beloved by so many for its picaresque beauty and now only to be discovered by Eee agents that is in fact not a mining Colony but a colony of WAR and Destruction, sure it is saved and thrives under the label of a mining colony. However, I ask you to look with in the dark alleys of the night you will see the secrets with in the secrets.
Sure the federation purport that its Nature Shrine on Candida-I is the most wondered and visited place of the entire galaxy. It is only shadowed by a Death Shrine and in the darkest night with scores of Federation Citizens chanting and preying for the destruction of Eee.
I also ask you, what of the 3 Intel Facilities did you thing this could be disguised as research settlements, you are indeed cunning.

I ask one Last thing from the House of Mottlee, what would a mining colony be in need of a Combat Control Center if it was not federation intentions to ambush the unsuspecting Eee Carrier Support fleet on Candida-I.

The Federation purports that it was the Eee that started this war, I say it was the Federation and as this bloody war goes on I will prove this. It is the least I can do for the Fleet and the Eee patriots that was butchered by the Federation as remnants of damaged and broken vessel return to the Eee Yards of Candida-V and report the treachery of the Federation and BobRobi for the blatant disregard for the pact of friendship we shared an so valued. We only hope and prey that this war will be contained to the Candida System and Peace Talks may resolve.


Mottlee, you are in a fine possition to overpower the Eee

Go get um....

-----
Mottlee, may I release this AIC v3.02 save for the Comunitie? It is devvloping into a great game.
Go for it
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  #624  
Old September 8th, 2003, 09:59 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by mottlee:
running 3.2
No, just brain storming

I was floating a proposal that some Human Player ships in AIC for Version 4.0, may be equiped to deal with Mines.

I personally liked the CV idea, but so it goes

What do you think, Mottlee?
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With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #625  
Old September 8th, 2003, 10:06 PM
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mottlee mottlee is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
quote:
Originally posted by mottlee:
running 3.2
No, just brain storming

I was floating a proposal that some Human Player ships in AIC for Version 4.0, may be equiped to deal with Mines.

I personally liked the CV idea, but so it goes

What do you think, Mottlee?

Could work, like the ship hull for remote mining.
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  #626  
Old September 8th, 2003, 10:19 PM
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Default Re: AI Campaign => For a Challenging AI opponent

JLS, check PM.
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  #627  
Old September 8th, 2003, 11:20 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
He changed the settings only in that events occur more frequently, which in no way alters the nature of the events themselves.
Agreed.

Fyron as I have previously tried to explain if you raise the Event chance to 100% to test you will:

Quote:
Originally posted by JLS:
All too 100%, this will clearly increase and bastardize the Event results ten fold for all the tiered categories and will not prove the result you are attempting to present.
Lets say that with 40 events in the Medium and Low Categories there is ONE Rebellion, and that se4 does not recognize High and Catastrophic events on ones Homeworld.

Lets say we tested 100 turn games�

If the event was raised to 1000% in the ssettings file; Chance is, I would probably have a hit (HW Rebellion on home world in the First few - 100 turn games. (a few minutes)

If I set the chance to 100% I may get a hit in 10 - 100 turn games. (few Hours)

However, at a default high of 30% I may get a hit in 30 full and Complete games. With normal play, this is Insignificant and Irrelevant.
If players were to want to have there game at MAX option (HIGH 30%) as desired in their game; then so be it, they will have a smorgasbords of events occurring, frequently. And why shouldn�t they, they wanted it that way They set to max for that reason

Under a normal default games at 10% the HW Hit may not occur until you�re what 90 to 900th game.

This is why the Players do not want me to Change the Events too much, they Like the Low occurrences, and they like the Medium occurrences the way the old AIC Events file was�

And as you can see this has been a very passionate subject , and truly Oleg has made this an very interesting and productive week (for the most part)

[ September 08, 2003, 22:34: Message edited by: JLS ]
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  #628  
Old September 8th, 2003, 11:46 PM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Oleg's goal was just to prove that the rebellion event can hit AI homeworlds, not that it hits them frequently.
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  #629  
Old September 9th, 2003, 05:31 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Fyron you do agree in part with what JLS posted, don’t you?

Fyron, even I can make any file corrupt, just by taking the HW safeguards off from the CC facility that JLS explained earlier or changing any other data including the event chance.

By someone changing JLS settings or the Chance to 100% sure you alter the outcome of game. Sure I can present (SOMETHING) other then the full and complete truth and make it sound like it is a reoccurring bug. But without the fabrications, AIC does play fine like every one has been telling Oleg.

However I would never change, alter, fabricate an Adamant or someother ModS data on your Facilities, Settings and Events file and then Post in Adamant or create a new thread to see look what I can do if I alter your data.

Sure take off or reverse the Happiness modifiers from the AI Cultural facilities file and you will see on the file that all Homeworlds on that game are unhappy and you will be slandered Fyron. Since in a normal game that ANYONE can play ALL the Home Worlds are JUBILANT.

After many players and JLS tell Oleg that under game conditions we as players do not see this.

Do we state are you calling me a liar as he did. No.

JLS has been polite with Oleg and has always tried to get him and the rest of us on track or at least a track. And then when are
Oleg again post look what I can do if I change the file data.

One Last time if AIC is played with default files you should not see a AI Homeworld have an rebellion. The odds are to extreme against it. If JLS decides to drop the Medium Event Rebellion then you will NEVER see the HW Rebel. I also like the new AI Independent race joining the game random and JLS has done a good job to assist this and in the past the AI Independent has always came from a Colony and not the AI HW in AIC.
In game play this is the way it is no matter how much extremes Oleg needs to go when he changes the data to prove his point.

JLS, maybe you should leave everything the way it was in the old 3.2 events because it does play great as is.

And until Oleg at least anwers the question:

With our files now in the order as you suggested, does not the Max Severity options work as you stated?

Have Oleg prove to all of us that this works first, let him show respect, let him show some good faith. That the reordered file does prevent cat events when option set to low as he caims.

[ September 09, 2003, 16:44: Message edited by: Grand Lord Vito ]
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  #630  
Old September 9th, 2003, 06:00 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
quote:
Originally posted by oleg:
I suggest.
Event Percent Chance Low := 20
Event Percent Chance Medium := 40
Event Percent Chance High := 60

with corrected events file. Now the relative percentages (between low, med. etc) follows the intuition meaning, one would like to have more of them to see AWESOME cataclisms
Although I am still not convinced, with out more testing on the reformatted Events file…

Have you tested your reformated file and does the Pre New Game settings react accordinly.
How about desired Event occurrences; are the Percentages unchanged?

Please, tell us more

===

L20/M40/H60
Absolutely these figures sound great, and thanks they are in the next new test start…

I tested the Rebellion suggestion you made and yes, that also will be moved up in Classification. As you suggested…

Thanks again Oleg

JLS, whst was the result of your tests?

What is suggested here is to high L20/M40/H60 and would be a step backward.

I suggest Low 5 or 10%. Med. 20% and High 30 to 50.%
50 high only if you think players that want high option, wants to play with some extreme changes there game
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