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  #601  
Old January 26th, 2003, 11:17 PM
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Captain Kwok Captain Kwok is offline
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Imperator Fyron:
Kwok, I think your editor is a crock then. Load times are always changing, based on many, many factors. All the editor does is take a strict calculation of supposed speed of the modem connection and divide it by file size.
I'm on broadband, but I know when I access it from slower connections, it tends to take a bit longer than I'd like. Plus, breaking it up is better so the user doesn't have to scroll all the time .
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  #602  
Old January 26th, 2003, 11:18 PM
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Fyron Fyron is offline
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Default Re: *** Star Trek Mod Discussion ***

I'd rather scroll than have to load an excessive number of pages.
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  #603  
Old January 26th, 2003, 11:23 PM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Imperator Fyron:
I'd rather scroll than have to load an excessive number of pages.
It'd be instantaneous, if I could spell that word correctly!

[ January 26, 2003, 21:25: Message edited by: Captain Kwok ]
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  #604  
Old January 26th, 2003, 11:24 PM
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Default Re: *** Star Trek Mod Discussion ***

Kwok, mimimizing the number of clicks necessary is often preferable to making sure each page loads instantaneously. That is why most forums let you view a huge number of Posts per page, for people like me that would rather not click 8 million times.

[ January 26, 2003, 21:25: Message edited by: Imperator Fyron ]
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  #605  
Old January 27th, 2003, 12:27 AM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Captain Kwok:
Plus, breaking it up is better so the user doesn't have to scroll all the time .[/QB]
Scrolling is far preferable to clicking through multiple browser windows, because I don't read as fast as the text downloads in a long window, but I do read faster than a new connection can be set up for a new page to be loaded.
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  #606  
Old January 28th, 2003, 12:36 AM
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Default Re: *** Star Trek Mod Discussion ***

FYI just in case you did not know, Will is back in the hospital again.

Also, and this one hurts, his new pc died, and with it, the 3d images for the New Dominion,Ferengi, and Cardassian ship sets.

I have not told him yet, I do not want to added to his worries. Rest assured, there was no back up.


[ January 27, 2003, 22:37: Message edited by: CNCRaymond ]
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  #607  
Old January 28th, 2003, 02:57 AM
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Default Re: *** Star Trek Mod Discussion ***

Let's all hope that Will gets well quickly and is back with us soon!!!

It's unfortunate about the data loss, but lets hope that its recoverable!

The new patch is out, so that means some adjustments are to be made. I'm aiming for Saturday for the website update, which should include details of that sort.
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  #608  
Old January 29th, 2003, 07:46 AM
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Default Re: *** Star Trek Mod Discussion ***

As you can see, I've been throwing up some new pages over the Last day, albeit lacking some good content which will follow shortly. There are a few missing links which will also be addressed just as soon as I can get to them (mostly in the treknology section). However, there are some new images up, so it might be worthwhile to check out.

I still can't believe I'm getting about 100 hits a day! I guess I'm not the only one who wanders the internet visiting the same obscure sites all the time!

I'm also looking for suggestions for some tech areas for the latest race additions, these are the directions I'm thinking of:

Tholian - Crystalline
Breen - Tad of organic
Species 8472 - Biological + tad of telepathic

I have a number of idea which I won't stick here right now, but they fall into those categories to some degree.

The Star Trek mod also has its own forum thanks to Fyron, here is the link: Star Trek Mod Forum

Feel free to post there and even create new topics.

In regards to the new release schedule, it's difficult to pinpoint a time due to recent circumstances. I keep everyone updated for sure.

Thanks for all the requests to be beta testers, be assured I have added you all to my list. I'll keep you posted on any new developments!

Thanks again.
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  #609  
Old January 30th, 2003, 10:49 AM

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Default Re: *** Star Trek Mod Discussion ***

Hey Captain, as for tech for these races, I think I might have a couple of ideas for the Tholians.

Granted, you probably want to base the Tholians of of what we know from TNG, but the SFB rules for the Tholians where really interesting for weaponry.

Is it ok to make some suggestions for special weapons build by the Tholians from SFB to this mode? I don't know if SE4 will be able to copy exactly how these weapons behave, but it can be close and give the Tholians a unique way of fighting.
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  #610  
Old January 30th, 2003, 10:58 AM
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Default Re: *** Star Trek Mod Discussion ***

Kwok, the old site layout looked a lot better than this new one.....

[ January 30, 2003, 09:23: Message edited by: Imperator Fyron ]
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