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  #51  
Old January 29th, 2003, 02:04 AM
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Default Re: Proportions....

I suppose, to get the fleet training, although bases already get to-hit bonuses from mounts (or fire control centers, in Proportions), and currently you can retain the old base resupply technique, if you like it, by changing settings.txt to allow fleeting with bases. If bases worked the same way as fighters do now, and it wasn't optional, then it would be impossible to do that.

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  #52  
Old January 29th, 2003, 10:04 AM
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Default Re: Proportions....

So then it appears to be a bug, because ship supplies are extremely effected (in 1.78) by a combinated fleet with fighter.
In my testing scenarios, the ship supplies have been cutted by 50% !
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  #53  
Old January 30th, 2003, 08:28 AM
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Default Re: Proportions....

Weird - maybe it splits supplies, but the fighters don't get their share? Sigh.

Has anyone tested this in 1.84 yet?

[ January 30, 2003, 06:29: Message edited by: PvK ]
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  #54  
Old January 30th, 2003, 10:19 AM
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Default Re: Proportions....

I have not yet updated, but there is another issue (well, two things, but one of them would be just an exploit bug for non-simultaneous games) I have seen with 1.78 and fighter supplies. I have moved several fighter stacks from a WP to a resupply depot, and they are not resupplied correctly. One of the fighter stacks (the bottom one) has been as low as before.
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  #55  
Old January 30th, 2003, 04:56 PM
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Default Re: Proportions....

Quote:
Originally posted by PvK:
quote:
Originally posted by steveh11:
Why shouldn't I be able to promote my Research Centres, eventually, into Research Megaplexes? Instead I have to knock down the Centres, build Complexes, promote those, then knockthem down to build Megaplexes. It's this kind of thing that feels counter-intuitive, and it's the one big thing in Proportions that I don't like.
Because you are playing with an old Version of Proportions? In 2.5.1, you can do this.

PvK

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Now that 1.84 is out, I'll upgrade both main game and Proportions as soon as you get the next Version out, I promise!
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  #56  
Old January 30th, 2003, 07:26 PM

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Default Re: Proportions....

I just started a new Proportions with the 2.5.3 Beta, and I chose the 80% capacity option.

My home planet has a population number of 4000M/3200M.

Is this a Proportions bug or a SEIV bug?
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  #57  
Old January 30th, 2003, 11:40 PM
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Default Re: Proportions....

It's the way SE4 works, with no way to change it (except not including a disadvantage like that) and I don't particularly think it's a problem. It's just some compensation for that otherwise very large disadvantage.

A thing I dislike more is that you won't be able to build any facilities on a Tiny domed colony (if you have that disadvantage).

But, it's not disastrous. I've played a couple of successful games using that disadvantage.

PvK
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  #58  
Old January 31st, 2003, 02:43 AM
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Default Re: Proportions....

Make the domed planets have more slots then.
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  #59  
Old January 31st, 2003, 05:32 AM
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Default Re: Proportions....

Yeah, I think I will, for 3.0 but not for 2.x.
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  #60  
Old January 31st, 2003, 03:31 PM

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Default Re: Proportions....

PVK: Has anyone tested this in 1.84 yet?

I don't like the way the AI sends Pop Transports to the CLOSEST planet (Domed or not) now in v1.84 that fills the Population to 300m Plus befor moving on. Not consedering any longer is it breathable. At least befor, the Breathable planets had priority and they would benefit more from the pop bonus with the added facility slots. Too bad there could not be more logic since Population is a important equation for increased production and construction. Even if they only droped of 100m then moved on. Better if the AI could be programed to treat breathables with a seperate logic then domed all togeather.

JLS

[ January 31, 2003, 13:39: Message edited by: NAV ]
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