.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #51  
Old November 6th, 2002, 04:27 PM
Chronon's Avatar

Chronon Chronon is offline
Sergeant
 
Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
Chronon is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

Quote:
Originally posted by Pax:
I'd like to be able to set fleets up to have seperate Battle Groups, each of which gets it's own strategy; then we could set up a point-blank PDC Aegis group, a Short Range APB "gunline" group, a Medium-range missile group, put the carriers at maximum range on Fighter Attack strategy, and have the troopships try and just bull their way through to the planet -- all in one fleet, with each group focussed on a different strategy, and even formation (putting the PDC/aegis ships into a disperesed formation, at a range where they are spread out among the other Groups, would be a possibility, for example ...)
Pax, I agree! Battle Groups, or nested fleets, would be the best way to solve the present quirks in the fleet orders system. From what I've read MoO3 will have this kind of system. Perhaps for Space Empires V ...?
Reply With Quote
  #52  
Old November 6th, 2002, 09:27 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

Quote:
Version 1.82:
1. Changed - Ships in combat will now follow their fleet's strategy regardless of whether they are in a combat group or not.
I'm not sure people are interpreting what this does correctly.

The manual uses "combat group" to describe an ad hoc formation built in Tactical Combat with the Set Group Leader/Set Group Member Orders.

If that's what this is referring to, I have no idea how to interpret what this change does.

[Edit] &ltlightbulb&gt Unless the entire fleet is considered a combat group when combat starts. I'm still not sure what the change is supposed to be doing, though.

[ November 06, 2002, 19:47: Message edited by: capnq ]
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #53  
Old November 6th, 2002, 10:49 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

Quote:
Version 1.82:
1. Changed - Ships in combat will now follow their fleet's strategy regardless of whether they are in a combat group or not.
I think it fixes this bug:
http://www.shrapnelgames.com/cgi-bin...3;t=007302;p=1

5th post from the top.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #54  
Old November 6th, 2002, 10:51 PM

PaladinX PaladinX is offline
Private
 
Join Date: Oct 2002
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
PaladinX is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

Why not just do what I do, group your ships up by task, make them into separate fleets, with their own strategies and formations, and then you can just shift-select them all and give them a group move order.

A little more management required, but it seems to work well enough for me. I'll take my line ships and set them to the optimal range strategy, usually in wall formation, my long range, long reload time ships to maximum weapons range strategy in a tighter formation, etc.

It also keeps your support ships from gumming up your formations, since you can keep them in a separate fleet as well... In fact I don't send them into attacks even most of the time, just have them catch up once it's over...

-Paladin
Reply With Quote
  #55  
Old November 6th, 2002, 11:56 PM
Chronon's Avatar

Chronon Chronon is offline
Sergeant
 
Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
Chronon is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

PaladinX - Thanks for that tip; I didn't know there was a group move order. Will all of your fleets arrive at the same time in simultaneous movement (ie, for PBW games)? I'd hate to have my minesweepers show up AFTER the rest of my fleet has been destroyed by mines.
Reply With Quote
  #56  
Old November 7th, 2002, 12:33 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

Quote:
Originally posted by PaladinX:
Why not just do what I do, group your ships up by task, make them into separate fleets, with their own strategies and formations, and then you can just shift-select them all and give them a group move order.

A little more management required, -Paladin
I see two problems with this. One as you say is a 'little more management'. Yuck. The other is what happens if the fleets have different speeds. Then I beleive they could end up separated at the end of the turn and if a combat occures one could show up and fight first.

I really hope the interpretation of the 1.82 fix does not mean supply and mine sweeper ships follow the combat guys into the attack. If so the current system is better IMO. Supply ships and other Defense ships that are in for example an 'optimum range' fleet and then run for the corners are as far as I'm concerned obeying their fleet orders since the fleet orders for that strategy tell them to break formation.

I presume some beta testers have played ver 1.82. How about they tell us how it works?
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #57  
Old November 7th, 2002, 02:29 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

You didn't read Pax's post.
Look at what he quoted.
Reply With Quote
  #58  
Old November 7th, 2002, 07:05 AM

PaladinX PaladinX is offline
Private
 
Join Date: Oct 2002
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
PaladinX is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

Well, granted it would be better if you could create flotillas of fleets... But it works as a workaround. I can't say how it works in simultaneous, I haven't played in simul yet, but it works in turn based. They all move together in the first turn, and will stop as soon as the slowest fleet runs out of movement, however, you have to cancel the order and reissue every turn for long moves or else they end up separating.

Still, it's a way to handle it for now.

I will say I would prefer to have flotillas or else multiple battle Groups within a single fleet and keep the fleet orders override other behavior feature in place.
Reply With Quote
  #59  
Old November 8th, 2002, 01:30 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

Quote:
Will all of your fleets arrive at the same time in simultaneous movement (ie, for PBW games)?
They'll only move together for one turn's worth of movement, in both simultaneous and turn-based. It's been reported that they enter combat separately in simultaneous, even if they moved together.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #60  
Old November 8th, 2002, 01:44 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

[quote]Originally posted by capnq:
Quote:
It's been reported that they enter combat separately in simultaneous, even if they moved together.
I must admit I was one of the main one's spreading that bit of apparent misinformation. I did some test's the other day and confirmed that they do in faact enter combat together if they are moving together, which as you say they will do the first turn.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.