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  #51  
Old March 17th, 2016, 04:47 PM

dmnt dmnt is offline
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Default Re: Height Maps

I seem to be getting all the tiles maxed out to hills level 15. Something not working in the code where it should take the lowest point on map and assign that to ground level 0 and adjust all the other hexes to meet that definition.
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  #52  
Old March 17th, 2016, 04:54 PM

dmnt dmnt is offline
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Default Re: Height Maps

I had made a severe mistake in an unpublished feature where you can decide an arbitrary lowest point value. When assigning the basic ground level the code would check if the override is set and use that or if there isn't one then just using the minimum ground level.

And then I had set a default value for the override.

Anyway, this should now be fixed and work again properly.
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  #53  
Old March 18th, 2016, 01:35 PM
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DRG DRG is offline
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Default Re: Height Maps

If anyone has been building maps with this new program and wants to share them I will be more than happy to add them to the next patch. Just zip them up and post them here.

Don
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  #54  
Old March 22nd, 2016, 07:21 AM
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DRG DRG is offline
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Default Re: Height Maps

SOMEBODY must have made a map with this program

Anyone ??
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  #55  
Old March 23rd, 2016, 11:29 AM

dmnt dmnt is offline
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Default Re: Height Maps

Mine's not yet finished. (Helsinki suburbs CA 2015)


==========================================
Even one made of varied open countryside would be nice having

SORRY.......I hit EDIT when I meant to hit REPLY--DRG

Last edited by DRG; March 25th, 2016 at 12:04 PM..
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  #56  
Old March 23rd, 2016, 08:58 PM
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MarkSheppard MarkSheppard is offline
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Default Re: Height Maps

Quote:
Originally Posted by DRG View Post
SOMEBODY must have made a map with this program
I've run the website stuff and downloaded a few pre-made maps; but then I get a zero on where to go further -- as a blank map with just contours is a bit daunting on filling in.

Suggestion for future improvement/programs: Allow the user to upload an image (200x160 pixels) that then gets applied to a pre-made map.

E.g. GREEN pixels mean forest cover is applied to the proper hex in that place.
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  #57  
Old March 23rd, 2016, 10:10 PM

lukerduker123 lukerduker123 is offline
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Default Re: Height Maps

Quote:
Originally Posted by DRG View Post
SOMEBODY must have made a map with this program

Anyone ??
I've tried a few, but I lost the motivation to finish. The border of NK and Russia will never be finished, it seems.
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  #58  
Old March 24th, 2016, 04:17 AM

dmnt dmnt is offline
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Default Re: Height Maps

Quote:
Originally Posted by MarkSheppard View Post
Quote:
Originally Posted by DRG View Post
SOMEBODY must have made a map with this program
I've run the website stuff and downloaded a few pre-made maps; but then I get a zero on where to go further -- as a blank map with just contours is a bit daunting on filling in.

Suggestion for future improvement/programs: Allow the user to upload an image (200x160 pixels) that then gets applied to a pre-made map.

E.g. GREEN pixels mean forest cover is applied to the proper hex in that place.
Zoom in the map and you get the roads and terrain features such as forests. It's OpenStreetMap data and might not cover the whole earth. Still it requires you to fill the hexes according to your vision.

Still need to write the user manual and best practices...
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  #59  
Old March 25th, 2016, 12:06 PM
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DRG DRG is offline
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Default Re: Height Maps

Don't give up, I think it's a great innovation, I just have my own issues to deal with ATM otherwise I'd be all over this

Don
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  #60  
Old March 31st, 2016, 03:50 PM

Grant1pa Grant1pa is offline
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Default Re: Height Maps

Quote:
Originally Posted by DRG View Post
SOMEBODY must have made a map with this program

Anyone ??
I just posted a scenario with a base map I generated using the program. I'm still learning how to use this program, as well as interpret the heights generated with terrain features from satellite views. Counting hexes is difficult, and sometimes perplexing in establishing roadways and buildings.

But, it's a far better system than trying to do terrain manually and cuts the time involved quite a bit.

I chose a location in the Australian outback (Cunnamulla)due to the limited waterways. I'm working on another location on the east coast, but when there's waterways, it involves a lot of hex number counting to get it right (which I haven't yet).

I don't have a photo of the area I used but I am attaching a copy of the map. Google earth Cunnamulla Austrailia (Queensland) and move east of the town (east of the race track). You'll see the area that's depicted on the WINMBT map.

Tom
Attached Files
File Type: zip spmap594.zip (167.4 KB, 198 views)
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