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April 3rd, 2012, 04:32 PM
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Corporal
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Join Date: Apr 2004
Location: Dallas
Posts: 142
Thanks: 3
Thanked 1 Time in 1 Post
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Re: For better or worse - Single Age - Teamplay - Recruiting
Red
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April 3rd, 2012, 10:07 PM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
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Re: For better or worse - Single Age - Teamplay - Recruiting
Green
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April 4th, 2012, 12:59 AM
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Private
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Join Date: Mar 2012
Posts: 27
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: For better or worse - Single Age - Teamplay - Recruiting
Random!
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April 4th, 2012, 03:45 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: For better or worse - Single Age - Teamplay - Recruiting
This colour:
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April 4th, 2012, 11:26 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: For better or worse - Single Age - Teamplay - Recruiting
OK guys the password is : "forthebest" without quotes
Is everybody fine with that splitting ? any comment welcomes
You can also propose your own map splitting since mine is far to be perfect.
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April 4th, 2012, 12:32 PM
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Corporal
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Join Date: Apr 2004
Location: Dallas
Posts: 142
Thanks: 3
Thanked 1 Time in 1 Post
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Re: For better or worse - Single Age - Teamplay - Recruiting
I'm mostly looking at ours (red), but I think the eastern cap would be better bumped NE one square. Where it is now puts it a pretty good haul from those bridges.
Also, green seems to have a turtle position. Haven't looked up who green is, but that seems diff than everyone else..
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April 4th, 2012, 12:53 PM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
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Re: For better or worse - Single Age - Teamplay - Recruiting
LOL, I am green but didn't bother to look at the map.....I just like green.
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April 4th, 2012, 04:38 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: For better or worse - Single Age - Teamplay - Recruiting
i don t think there is a spot better an than other for turtling everybody will have only 1 direct opponent.
However i just noticed that i haven't taken in consideration harbors access ... for instance green is kinda advantaged on this point. So i'll do some minor starting change so harbors are at least 2 prov away from any cap.
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April 4th, 2012, 06:36 PM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: For better or worse - Single Age - Teamplay - Recruiting
Observations:
-Red and Green have to share provinces of their cap cycle, I think in reds case it can be avoided
-Teal with have issues supporting each other with 3 movement inhibiting provinces between their caps. On the other hand, slighlty more flexible early expansion
-Green has unmatched Island access, as it will have to contend with only one (usually strong indie) port site to reach it.
Btw, I wish to play with MA Ulm.
Last edited by Mightypeon; April 4th, 2012 at 06:53 PM..
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April 5th, 2012, 01:05 AM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
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Re: For better or worse - Single Age - Teamplay - Recruiting
I'm not sure what colour we end up with, but 2 observations.
Each pair of capitals should be exactly 3 provinces apart from each other so they are minimum distance without overlap.
You need to adjust your own capial into the water.
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