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  #51  
Old April 9th, 2011, 07:27 PM
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Default Re: vs AI Tournament (Actually a Campaign)

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Originally Posted by gila View Post
Hi DD,
If not too late.heres what i would go with:

HQ-59
Mountain Co.-291
82 mortar sec.-46
Total core pts. 396


Sorry for the large font size

My Em is: [email protected]
No Mountain Troops. You need to pick units piece by piece from the text file in the attachment of this post "RCW "vs AI Campaign" Force Purchase Guidelines". Those are the only troops types allowed.
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  #52  
Old April 10th, 2011, 11:45 AM
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Default Re: vs AI Tournament (Actually a Campaign)

Are we dealing with supply and reinforcements on the operational scale? Are we really bothering with the operational part of the campaign?(if we had a supreme commander, who'd control those things and order our movement we would have a pretty interesting game)it could be nice to know how are our forces doing...
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  #53  
Old April 10th, 2011, 01:07 PM
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Default Re: vs AI Tournament (Actually a Campaign)

It could produce an operational map? to get an idea of how is the campaign in general. I saw the Google map. We are fighting on a peninsula?
Another question: We have reinforcements?
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  #54  
Old April 10th, 2011, 06:56 PM
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Default Re: vs AI Tournament (Actually a Campaign)

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Originally Posted by iCaMpWiThAWP View Post
Are we dealing with supply and reinforcements on the operational scale? Are we really bothering with the operational part of the campaign?(if we had a supreme commander, who'd control those things and order our movement we would have a pretty interesting game)it could be nice to know how are our forces doing...
Yes and no. For this test run there is no operational commander among the player team. In previous games I have found that a supreme commander does not usually work well unless that person is NOT involved in the actual battles as they tend to hoard resources for their own unit as opposed to distributing them to the other commanders. Its not always the case but after 10 years of running these that the reality. There are some who play their role impartially very well but they are few and far between. With a separate operational commander, this means they would plan the operational moves and allocate replacements but would not play any SP battles. You either play as overall commander or as a subordinate and fight the actual battles, not both.

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Originally Posted by Roman View Post
It could produce an operational map? to get an idea of how is the campaign in general. I saw the Google map. We are fighting on a peninsula?
Another question: We have reinforcements?
Right now I have a basic campaign story outline I have written and will use that to decide reinforcements (Support Points) and replacements (Build Points) for your forces. How well you do in each battle also has an effect on what you receive from higher headquarters.
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