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November 29th, 2010, 12:05 PM
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Sergeant
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Join Date: Jun 2008
Location: Seattle, Wa
Posts: 293
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Thanked 1 Time in 1 Post
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Re: BearTrap - Early age game. Upload your pretender today - recieve a cookie!
Wonderful! . . . now if somebody wouldn't mind just dropping dead, that'd be great, thanks.
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November 29th, 2010, 06:43 PM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: BearTrap - Early age game. Upload your pretender today - recieve a cookie!
We're still waiting for two pretenders (cba to check who they are atm)
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December 1st, 2010, 09:02 AM
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Private
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Join Date: Nov 2010
Location: England
Posts: 5
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Re: BearTrap - Early age game. Running like a runner in a running competition.
As its my first multiplayer game can I ask a couple of questions.
1) Does the server host every 27 hours or when everyone gets their turn files in?
2) Are there any restrictions on who you contact diplomatically i.e. do you have to have met them in game first?
Good luck every one!
Last edited by Enoch; December 1st, 2010 at 09:04 AM..
Reason: 27 hrs not 24
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December 1st, 2010, 10:41 AM
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Corporal
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Join Date: Nov 2008
Location: china
Posts: 101
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Re: BearTrap - Early age game. Running like a runner in a running competition.
Quote:
Originally Posted by Enoch
As its my first multiplayer game can I ask a couple of questions.
1) Does the server host every 27 hours or when everyone gets their turn files in?
2) Are there any restrictions on who you contact diplomatically i.e. do you have to have met them in game first?
Good luck every one!
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1.If the admin enable "quick host" which is regularly,the server will host at once when it receive the last one's turn file.
But if someone don't send his turn file in time(now ,it's 27h),the server will host 27h after last hosting.
2.Look at this on the first page
"Machiavellian diplomacy. Backstab whoever you want, but don't expect them to like it - though I'd like to request that whatever happens in this game, stays in this game."
So,just do anything you want.
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December 1st, 2010, 11:51 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: BearTrap - Early age game. Running like a runner in a running competition.
You don't have to have met someone in the game in order to message them, no. I guess you have to imagine that all the pretenders can detect and contact each other by some kind of crystal ball system.
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December 1st, 2010, 12:26 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: BearTrap - Early age game. Running like a runner in a running competition.
Quote:
Originally Posted by llamabeast
You don't have to have met someone in the game in order to message them, no.
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Hhhhmmmm, personally I wouldn't be too quick off the mark saying this (that "making contact before meeting in-game" is ok) is the accepted norm for games.
Early on in one of the Newbie games I am currently running, one of the players wasn't too happy about two of his neighbours chatting before they had met in-game, since as the game developed, these two players were also the same two neighbours who ended up rushing him. I looked into the complaint at the time, and concluded the original contact was more-or-less harmless. But at the same time I could certainly understand the player who got rushed feeling a bit aggrieved, as it appeared to him his two neighbour agreed to rush him just a few turns after the game had started, and well before they even got close to having in-game borders, or finding out where each other was on the map. Indeed, the rushed player hadn't even met one of his would-be rushers in-game at the time, which didn't help matters, as it only aided his opinion that one of his rushers might only have known about his cap location from the other rusher he had contact with pre-meeting in-game.
So again personally, in future newbie games I run I will likely have a rule that contact between players inside the first 15 turns must be limited to those you have in-game borders with, as I want to avoid unwanted drama in my newbie games. (although this particular game isn't a newbie game of course. So you can likely expect more 'advanced' settings on all options. But just thought I'd point out that I don't think llamabeast's quote should be automatically accepted as the standard norm on the "making contact before meeting in-game" issue for all games)
Last edited by Calahan; December 1st, 2010 at 12:41 PM..
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December 1st, 2010, 07:55 PM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: BearTrap - Early age game. Running like a runner in a running competition.
While Calahan has a point there, this game does not limit people from communicating with each other, no matter who the players are, have they met, and so on. Let the information flow freely!
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December 1st, 2010, 11:15 PM
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Corporal
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Join Date: Dec 2007
Posts: 66
Thanks: 2
Thanked 1 Time in 1 Post
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Re: BearTrap - Early age game. Running like a runner in a running competition.
first turn blind attack failed miserably, remind me never do it again :/
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December 2nd, 2010, 07:05 AM
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Private
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Join Date: Nov 2010
Location: England
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: BearTrap - Early age game. Running like a runner in a running competition.
Thanks for the answers about diplomacy. What Calahan talked about was what I was concerned about, but glad to know I am clear.
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December 2nd, 2010, 04:38 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: BearTrap - Early age game. Running like a runner in a running competition.
Nozshand, don't first turn blind attack.
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