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  #51  
Old May 19th, 2009, 01:47 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

In my test game I have found several sites underwater that let's you recruit troops/commanders. Unfortunately none of them have underwater breathing so they all just drown.
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  #52  
Old May 19th, 2009, 02:01 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Quote:
Originally Posted by Gregstrom View Post
What is the relevant line of code I should be looking for?
Eh, sorry. False alarm. Those were just a unit clash with Holy War (lot's of guys with priestly magic there).

I'm going to wait until we get the compiled mod-pack without clashes before making my pretender, seems like a wise thing to do.

Go ahead and 'fix' the Desire. Seems like an oversight.
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  #53  
Old May 19th, 2009, 02:03 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Quote:
Originally Posted by tgbob View Post
In my test game I have found several sites underwater that let's you recruit troops/commanders. Unfortunately none of them have underwater breathing so they all just drown.
Holy sites or regular sites? We need to identify if it is the magic site mod or Holy War.

Could you post the site names? I could quickly fix those and look over for more problematic sites.
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  #54  
Old May 19th, 2009, 02:11 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

I only have Guild of Seamstresses in my current game. I keep starting over to check pretender effectiveness at stomping indies.
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  #55  
Old May 19th, 2009, 09:09 AM

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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

going to work. I'll check back when I get home to see what's going on with the pretenders. What should I put in the subject line when submitting to LlamaServer?
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  #56  
Old May 19th, 2009, 09:13 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

I'll check the map file for Antilarium. I think I remember seeing some Sea/Waste provinces on it, which might cause that sort of effect.

Does anyone know where I might find some software which would let me run llamabeast's Perl script for combining mods?
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  #57  
Old May 19th, 2009, 09:22 AM

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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

maybe ActivePerl works
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  #58  
Old May 19th, 2009, 05:00 PM

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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

I'll wait a bit before submitting my pretender until the modness gets settled.
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  #59  
Old May 19th, 2009, 06:04 PM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Well, until I have the mod sorted there won't be a game to submit to. Feel free to play with designs until then.
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  #60  
Old May 19th, 2009, 08:44 PM

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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Just found out that I will be out of town for the weekend. I should get back sometime Monday night. Any issues with starting the game after that or do you have any other suggestions? Sorry for the short notice but hey with all the mod issues maybe this could be a good thing?
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