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January 16th, 2009, 07:26 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: Zen and the art of Thugging
They don't trigger. All you get is damage capped at one point.
Not Vines, not Fire, not life Drain, not anything else. Just up to 1 pt of damage.
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January 17th, 2009, 03:06 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Zen and the art of Thugging
I was mostly thinking that defense-based thugs could basically use their attack rating to keep their defense from going down too fast.
It might also come up in few other situations, but those are really rare. Perhaps if you're really desperate for lightning resistance and had to use Iron Rods.
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January 17th, 2009, 07:26 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Zen and the art of Thugging
The thing people forget about repel is that you only need to have a longer weapon. It doesn't matter how much longer. So if you get a length 3 sword and all your enemies are using shortswords or axes, you're just as likely to repel (probably more so due to stat boosts) than if you had a spear or pike.
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January 17th, 2009, 08:31 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Zen and the art of Thugging
But then again, most PD and many independents have spears, and those are very valuable targets for thugs.
Now that I think about it, Dancing Trident should be one of the best repelling weapons available, since it has length 6 and it deals base 19 damage. 7 gems might be worth it for some high att/def thugs without awe. Perhaps LA Tien Chi Ancestor Smiths?
Ancestor Smiths with a nature random have 15 att and def, 13 hp and a magical two-handed sword with lesser fear (and +3 att/def). They lose their sword if given shield, their armor is enc 3 and they don't start with a helmet, so it can be hard to equip them economically.
Copper plate and Summon Earthpower + Ironskin will give them good protection and minor reinvigoration, and def of 17. Ancestor Vessels are expensive, but have good magic resistance and bows that cause fear, so they could be worth a bless, and Water 9 would help them cause more fear faster. Minor Nature and Earth would help them survive once they get to melee, and would help make Ancestor Smiths thugs work.
I wonder if this counts as meditating? If it does, I just spent about half an hour practicing the Zen of Thugging.
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January 17th, 2009, 11:08 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: Zen and the art of Thugging
e9w9 would be good for both ancestor smith thugs and ancestral vessels. Though LA TC is one of those very versatile nations where you can go a variety of strategies, none of which are too clear cut optimal.
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January 17th, 2009, 03:19 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Zen and the art of Thugging
I've also noticed that Hangadrottir w/ Stone Bird get much more survivable, probably because of the Repel.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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January 17th, 2009, 05:17 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: Zen and the art of Thugging
I think that is likely the case. Even a relatively weak repel effect would potentiate the drott's defense.
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January 21st, 2009, 01:18 AM
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Corporal
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Join Date: Jan 2008
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Re: Zen and the art of Thugging
When I play Pangaea and I get that event where the heroes take over one of my Providences I get happy because then I go there with a bunch of pans and charm the heroes. The black knight is especially good.
__________________
life is like a hot tube it's good well your in it ,but if you stay in to long you get all wrinkly
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February 3rd, 2010, 12:47 PM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
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Re: Zen and the art of Thugging
I like to put a bow on some assassins. They don't need anything else unless you intend to assasinate, then maybe a ring or some armor.
It may not be the best use for death gems, but some assassins with banefire x-bows is very potent.
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February 6th, 2010, 02:29 AM
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Private
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Join Date: Jul 2007
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Re: Zen and the art of Thugging
IMO, the best thugs you can make are ones capable of dieing large amounts of life drain per turn. Think my favorite thug was a Dusk Elder that I had use wish for 'power' to beef him up a bit. And then gave a few items that added additional aoe life-draining attacks along with regenerating items and magic resistance. Every turn he drained a sizeable chunk of the enemy's units, regained life, and repeated until they ran. Worked every-single-time.
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