|
|
|
|
|
July 26th, 2008, 06:58 PM
|
Second Lieutenant
|
|
Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
|
|
Re: The Artifacts Game - [nation selection]
Hmm I actually looked at it which I guess I should have done before typing and verily there is a host of things in the sea. Good fun.
|
July 26th, 2008, 08:28 PM
|
|
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: The Artifacts Game - [nation selection]
Well, as I see it, LA Atlantis is really a land nation. They can conquer the seas easily enough (normally), but they don't really get anything from them other than money and gems. Their recruitment underwater is crap, with no good mages or priests, and crappy troops.
That being said, if the sea indies were un-boosted, Atlantis, being the only underwater capable nation, could easily conquer all the oceans. A huge advantage to them. I believe that is why the ocean provinces are so damned deadly.
I played LA Atlantis in an MP game once, where I was placed 15 provinces from the closest sea. It wasn't till the end-game before I even got into the water.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|
July 26th, 2008, 10:52 PM
|
Second Lieutenant
|
|
Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
|
|
Re: The Artifacts Game - [nation selection]
Quote:
Ironhawk said:
Everybody let me know if you see anything out of place.
|
I see a lot of #commander 2981, are the commanders supposed to have the same numbers?
Also, #additem "The Aegis" says it's not working.
|
July 27th, 2008, 12:38 AM
|
|
Colonel
|
|
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
|
|
Re: The Artifacts Game - [nation selection]
Quote:
quantum_mechani said:
Just hit change form on the monkey.
|
Midgard has similar issue w/Pebble Skin suit - but I don't see any way to get the 10hp dude to drop it.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
|
July 27th, 2008, 01:58 AM
|
First Lieutenant
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
|
|
Re: The Artifacts Game - [nation selection]
Quote:
Lingchih said:
That being said, if the sea indies were un-boosted, Atlantis, being the only underwater capable nation, could easily conquer all the oceans. A huge advantage to them. I believe that is why the ocean provinces are so damned deadly.
|
That was the reason i took them. To possible control the oceans. I don't want to discuss my other strategies here.
I just say that the fact oceans are modded should be announced before poeple choose their nations.
|
July 27th, 2008, 02:01 AM
|
First Lieutenant
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
|
|
Re: The Artifacts Game - [nation selection]
Quote:
DonCorazon said:
Quote:
quantum_mechani said:
Just hit change form on the monkey.
|
Midgard has similar issue w/Pebble Skin suit - but I don't see any way to get the 10hp dude to drop it.
|
Click 'Change order' and choose 'Change Shape' on the ape.
|
July 27th, 2008, 02:09 AM
|
|
Colonel
|
|
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
|
|
Re: The Artifacts Game - [nation selection]
My guys with the artifacts are not apes and don't have the Change Shape order available.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
|
July 27th, 2008, 02:20 AM
|
First Lieutenant
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
|
|
Re: The Artifacts Game - [nation selection]
Ah sorry.
You need to activate the Artifact Mod. Its in the package 7 posts above of the actual map file.
|
July 27th, 2008, 02:38 AM
|
|
Colonel
|
|
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
|
|
Re: The Artifacts Game - [nation selection]
Thanks calmon. I didn't notice that mod file - just dumped them all into the map folder as I saw CBM listed as the only Mod on the game summary post. All good now.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
|
July 27th, 2008, 03:12 AM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: The Artifacts Game - [nation selection]
To address Calmon: You're right, it was an oversight not to mention it earlier. I do think Atlantis (and mictlan) would be positively insane in this map otherwise. I really do feel for your frustration, but I'm not sure how to fix it. I don't think removing the indies would make for a very fair game. Atlantis does have some very strong items (and sailing) so personally I do not find them so weak.
All I can think of is to offer my nation if you truly feel cheated. At this point seeing as everyone has been practicing with their nations I don't think a general reassigning would be fair to everyone either. Maybe some of the other players would also be willing to trade, if you don't like Ulm or Atlantis.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|