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  #51  
Old July 16th, 2008, 08:20 AM
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Default Re: Here there be mantas!

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  #52  
Old July 16th, 2008, 09:04 AM

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Default Re: Here there be mantas!

I hereby fully endorse manatees!

We need manatees for MA Oceania!
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  #53  
Old July 16th, 2008, 01:40 PM

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Default Re: Suggestion for new Oceana units

Baalz,
Just as a comment: In the glory game, the oceania player cast burden of time - which was enormously effective strategy. So, whereas I formally empathized with the oceania position, I now see several new angles to play the race.

Twas a brilliant strategy, actually - all his units recuperate naturally.
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  #54  
Old July 16th, 2008, 02:56 PM

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Default Re: Suggestion for new Oceana units

Certainly an interesting strategy on Oceania's part... as far as I know, they don't have national access to death, however, so they will pretty much have to take it on their pretender. Further, Burden of Time does have that nasty side effect of making everyone want to kill you.

I don't really think being able to cast BoT relatively unaffected if your pretender has fairly strong death magic in any way minimizes some of the other weaknesses Oceania has.
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  #55  
Old July 16th, 2008, 02:57 PM
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Default Re: Here there be NO mantas!

Quote:
All of that may or may not have some sort of basis in fact, Wrana, but absolutely none of it matters, seeing as how the manta would only be serving the purpose of inspiration.
This has no "basis" - it's just a fact! And inspiration is only a matter of point of view. Manta rays do not inspire me. Crocodiles are - and I particularly dislike anyone who was, as you say "toying with" them. Though they had graciously chosen to forgive him... And jellyfish would be both stylish and effective.
And I love to read old books - but they aren't always accurate... And the fish often called "the sea devil" is actually one of deep-sea ones: deep-sea angler or monkfish are English names, I believe. They look quite scary, but can't be effective troops in the game also.
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  #56  
Old July 16th, 2008, 03:31 PM
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Default or maybe....

I like the idea of Charybis (wandering whirlpool). Kindof like a water version of Eater of the Dead.

Global Warming spell?
All shore provinces become susceptable to hurricanes, flooding of inland water provinces, global food supplies go down, and maybe temperature shifts? National spell? global spell?

Riotous Reefs
Blocks all ship traffic. Seagoing Nations are docked, Mercs, equipment, etc. Also increases food supplies in water provinces.

Holy Water
Gives water a semi-blessing vs undead.
Not sure if this should be a global, national, or province or battlefield. The effect could be instant and major damage or something along the line of the thing in the game that keeps telling you that your undead units in a certain province have taken damage.

Coral Castle
Like the one creating the kelp castle but stronger

Humidity
(better name needed). Improves the abilities of amphibious while on land. Global? National? Battlefield?

Grindylows
These water demons were first mentioned in British folktales in the county of Yorkshire. Parents told their children stories of grindylows to prevent them from getting in the cold water in the area. Grindylows supposedly had long fingers that would drag children into the deep.
Lowers population in coastal provinces? Could be Oceanias initial action to less the power of nations keeping it from getting onto shore.
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  #57  
Old July 16th, 2008, 04:37 PM
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Default Re: or maybe....

Quote:
I like the idea of Charybis (wandering whirlpool). Kindof like a water version of Eater of the Dead.
Iirc it wasn't very wandering. But it could be good in any case.
Quote:
Global Warming spell?
All shore provinces become susceptable to hurricanes, flooding of inland water provinces, global food supplies go down, and maybe temperature shifts? National spell? global spell?
I would think it global by definition.. And probably national as well - it's not in style of most other nations...
Quote:
Riotous Reefs
Blocks all ship traffic. Seagoing Nations are docked, Mercs, equipment, etc. Also increases food supplies in water provinces.
I quite like corall-based ideas, but are you sure it can be accomplished (especially as mod)?
Quote:
Holy Water
Gives water a semi-blessing vs undead.
Not sure if this should be a global, national, or province or battlefield. The effect could be instant and major damage or something along the line of the thing in the game that keeps telling you that your undead units in a certain province have taken damage.
There are some similar effects. Global could be like an existing Purgatory, for example... Defense against undead could be especially good for Oceania as thay are the most common way to enter seas for other nations. On the other hand, Oceania's theme is different from Marignon - undead-burning holy water is probably more for Inquisition theme...
Quote:
Coral Castle
Like the one creating the kelp castle but stronger
Yes, corals able to build something on land are quite popular in SF - and it's thematic. I would include maybe some other variations on this theme - monsters enhancing PD or just generic monsters (not necessarily immovable, though generally so), coral houses built which allow either to increase population growth or income/resources, etc., etc.
Quote:
Humidity
(better name needed). Improves the abilities of amphibious while on land. Global? National? Battlefield?
I think it's more of battlefield one. Global rise in humidity should have many other effects so it should in any case be high-level game-winner costing a lot...
Quote:
Grindylows
These water demons were first mentioned in British folktales in the county of Yorkshire. Parents told their children stories of grindylows to prevent them from getting in the cold water in the area. Grindylows supposedly had long fingers that would drag children into the deep.
Lowers population in coastal provinces? Could be Oceanias initial action to less the power of nations keeping it from getting onto shore.
Don't understand this one. I think it would probably cause land nation to scrap something together to beat you up, rather than have them evacuate coastal provinces... And Water spells causing harmful events already exist...
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  #58  
Old July 16th, 2008, 04:38 PM
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Default Re: or maybe....

Well for the "Storm on the Sea" subtheme, or "Raging Ocean" or whatever you want to call it, I agree with Wrana that some "pack of jellyfishes" summon (a simple one, with a couple of poisoning attacks) and a manta (maybe not a real one, but what about a BIG one? ) would be imaginative and inspiring
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  #59  
Old July 16th, 2008, 05:20 PM

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Default Re: or maybe....

Why not give oceania's top mage a 'forge' bonus toward casting hurricane, rain of toads,

Or, give each mage a different forge bonus.

Lastly, why not give them a "part water" command, which would give them sailing. This should allow them to "skip" the first water terrain, allowing them to strat move 2.

That should be all the change they need to ... rock.
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  #60  
Old July 16th, 2008, 05:29 PM
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Default Re: or maybe....

My point, Wrana, is that this is about suggestions for a game based on mythology and imagination, so whether or not rays are the vicous scourge of the ocean, or nature's equivalent of the Care Bear, doesn't really have any bearing on the conversation. They look cool. They could potentially kill a man-(and so could a donkey! Ever heard the expression, "kicks like a mule"? That's because those animals tend to kick people, and the people kicked have a habit of dying) That's all that's required of them.

To give you an example of how it works: An ostrich is a potentially more vicious and dangerous animal than a tarantula, but you don't see Machaka riding around on gigantic ostriches, do you?
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