Thank you all for these. They are great. As I suspected Jomon should be down at the bottom and it is on quantum_mechani�s list. No one else has even thought it was deserving of a rating
In fact on quantum_mechani�s list it�s joint worst with MA Agartha. And while I know you can�t really get worse than worst, and I of course am no where near as experienced as QM, I have to quibble at his high rating of 2 for ease of use MP
I can�t think of a slower starter or a power that has more difficulties leveraging its advantages than Jomon. While Jomon�s shortcomings can be overcome in SP where the pressure to get off to a good start is less and you have a bit more time to develop its national summons (which have no synergies with its national mages � they can�t summon or even look for the needed gems for the decent ones).
Consider � your starting army is bad featuring just 20 units, 10 of which are the hopeless shieldless spear infantry the Ashigari. It will struggle to take a 5 strength indie province and likely to take serious losses doing so.
Your national troops are very resource intensive yet lack shields or especially high defence or protection. They do suffer from high encumbrance though
They are, to be fair, fairly hard hitting. This combination means it is tough to even keep your weak starting army up to its original strength never mind expand it. Even if you splash out on Prod 3 - thus spending 240 more points than most of your opponents in this area
- you are still struggling to build more than 5 not very good units per month at the start and perhaps double later on.
There is no bless strategy you can play as its Sacreds are Capital only, hard to mass (too resource intensive) and they are basically just encumbered, shieldless, heavy infantry whatever bless you add.
You have no synergies with most of your national troop summons or any of the Thug summons you get.
You absolutely need an awake SC and yet you need to add paths to any choice to have access to your national summons. Most SCs are expensive to add paths too. Plus the best fit choice � the Prince of Death � isn�t available to Jomon. You can give up on the summons of course but then your mid/late game suffers.
Your mages are good researchers / all rounders. But they need Communions to do much in combat. And Communion use is one of the harder Dom 3 skills to master. Plus they need to empower to be able to make the astral rings. They are not sacred either � not that you can afford a bless � but this also adds to long term costs and off sets the reasonable purchase price. None are specialised enough to create the better boosters or cast decent summons and global spells.
No blood or death and weak astral means you have to work hard to overcome this for the late game (and the need for an awake SC means you can�t easily use your pretender to get around this).
I am not saying there are no nice things about Jomon. There are. But I can�t think of a less easy to use power in MP. Quantum_mechani has rated it higher than LA Pythium for ease of use in MP. Yet they have Sacred Hydras for the early game, not everyones cup of tea, but they will get you through the early stages. Even if you don�t pay for a bless Hydras are still a decent, if expensive, build for early expansion. And as many of your mages are sacred even a moderate bless lives on after you have ceased to use the Hydras.
Meaning you have choices for your Pretender. You can take an awake SC for a quicker start or an Angel summoner for your fantastic (as opposed to Jomons decidedly average) national summons later. I know the last rating is not meant to be how good the powers are, but how can LA Pythium be considered more difficult to play in MP?