.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #51  
Old March 21st, 2008, 09:38 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Well, I\'m through with the game

Quote:
Should I be setting them to Offensive? I just have em set to Random behavior...
I think the sooner AIs attack the best it is for them, as they are mostly bad in the magic area (playing with very difficult research should help them too).

Offensive AIs attack more both other AIs and players.
But if you set ten AIs on offensive on a small map, I think there are good chances that some of them gang against you (especially if you have a better start than most AIs and so have several neighbours fast).

There is also a map command to avoid to see AIs fighting each other (but it may lead to some AIs not succeeding to expand as another AI hold a crucial chokepoint).
Reply With Quote
  #52  
Old March 21st, 2008, 10:04 AM
theenemy's Avatar

theenemy theenemy is offline
Corporal
 
Join Date: Jan 2007
Location: Next door...
Posts: 160
Thanks: 14
Thanked 12 Times in 4 Posts
theenemy is on a distinguished road
Default Re: Well, I\'m through with the game

This probably won't help anyone but the AI can still kick my butt in SP because of the fact that I don't play Dom3 as often as I want to.
__________________
My life has the tendency to fall apart when I'm awake, you know?
Reply With Quote
  #53  
Old March 21st, 2008, 12:12 PM

otthegreat otthegreat is offline
Corporal
 
Join Date: Nov 2007
Location: Vermont, USA
Posts: 159
Thanks: 5
Thanked 1 Time in 1 Post
otthegreat is on a distinguished road
Default Re: Well, I\'m through with the game

Quote:
Edi said:
Especially with the Better Independents mod, because then the AI will not be able to recruit crap chaff. If it has indies, it'll be crossbowmen, heavy infantry and heavy cavalry with some militia, but mostly national units, heavy infantry and the decent light infantry and crossbows in the MA and LA.
This sounds interesting. I get annoyed when the AI sends mountains of chaff against me. Where is this mod? I did a quick search but couldn't find it.
Reply With Quote
  #54  
Old March 21st, 2008, 12:18 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Well, I\'m through with the game

You can find a link to the thread in my sig, in the FAQ and in the sticky modlist in the maps and mods subforum. Just make sure that you avoid using enslave mind or charm against independents, because the gold cost version of the mod makes all the chaff indies cost 9000 gold, which translates to 600 upkeep apiece.
Reply With Quote
  #55  
Old March 21st, 2008, 01:32 PM
Cor2's Avatar

Cor2 Cor2 is offline
First Lieutenant
 
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
Cor2 is on a distinguished road
Default Re: Well, I\'m through with the game

I was thinking it should be easy to mod a fix that reduces the penalty for bad scales to the point where it is giving free points to the AI for taking them ( the player would have to refrain from taking bad scales). But that wouldn't work would it, because good scales are tied to bad.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Reply With Quote
  #56  
Old March 21st, 2008, 01:33 PM
Cor2's Avatar

Cor2 Cor2 is offline
First Lieutenant
 
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
Cor2 is on a distinguished road
Default Re: Well, I\'m through with the game

Quote:
Kristoffer O said:
I know that there are players that try to find strategically worthy opponents in SP games, but I believed, perhaps wrongly, that the SP community was more concerned with exploration and roleplaying and less with finding strong and weak strategies and ways to defeat an opponent efficiently.
You have me pegged. It half about otfitting may favorie commanders and seeing what becomes of them.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Reply With Quote
  #57  
Old March 21st, 2008, 01:39 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Well, I\'m through with the game

Well, I made an undead markata prophet SC recently. And then forgot to script him, so he did cast priest spells and fatigue got him down
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #58  
Old March 21st, 2008, 01:55 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Well, I\'m through with the game

Quote:
renojustin said:
I'm up to out-finessing 7 Impossible AIs in medium sized random maps, even with relatively weak nations, and without SCs. Yay!

Should I be setting them to Offensive? I just have em set to Random behavior... at least that way most of the talent on the map seems to be making a beeline for me (for some reason) instead of randomly bashing away at their neighbors.
On your computer browse into the docs folder and read the map edit PDF document. It will allow you to setup one or more AI's as allies, allow you to give the AI's growth scales, and more.
__________________
There can be only one.
Reply With Quote
  #59  
Old March 21st, 2008, 03:18 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Well, I\'m through with the game

Quote:
Kristoffer O said:
I know that there are players that try to find strategically worthy opponents in SP games, but I believed, perhaps wrongly, that the SP community was more concerned with exploration and roleplaying and less with finding strong and weak strategies and ways to defeat an opponent efficiently.
As somebody with a bizarre sense of humor and some difficulty with respect to doing work in games, I like to build up to a strong position, and then conduct what are often highly inefficient experiments.

I think I once had a regiment of Mechanical Men, led by a GoR'd and empowered Mechanical Man, in the Flying Ship, simply because the concept of a highly mobile robot army amused me.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #60  
Old March 21st, 2008, 03:21 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Well, I\'m through with the game

__________________
www.illwinter.com
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.