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March 21st, 2008, 09:38 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: Well, I\'m through with the game
Quote:
Should I be setting them to Offensive? I just have em set to Random behavior...
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I think the sooner AIs attack the best it is for them, as they are mostly bad in the magic area (playing with very difficult research should help them too).
Offensive AIs attack more both other AIs and players.
But if you set ten AIs on offensive on a small map, I think there are good chances that some of them gang against you (especially if you have a better start than most AIs and so have several neighbours fast).
There is also a map command to avoid to see AIs fighting each other (but it may lead to some AIs not succeeding to expand as another AI hold a crucial chokepoint).
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March 21st, 2008, 10:04 AM
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Corporal
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Join Date: Jan 2007
Location: Next door...
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Re: Well, I\'m through with the game
This probably won't help anyone but the AI can still kick my butt in SP because of the fact that I don't play Dom3 as often as I want to.
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My life has the tendency to fall apart when I'm awake, you know?
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March 21st, 2008, 12:12 PM
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Corporal
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Join Date: Nov 2007
Location: Vermont, USA
Posts: 159
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Re: Well, I\'m through with the game
Quote:
Edi said:
Especially with the Better Independents mod, because then the AI will not be able to recruit crap chaff. If it has indies, it'll be crossbowmen, heavy infantry and heavy cavalry with some militia, but mostly national units, heavy infantry and the decent light infantry and crossbows in the MA and LA.
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This sounds interesting. I get annoyed when the AI sends mountains of chaff against me. Where is this mod? I did a quick search but couldn't find it.
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March 21st, 2008, 12:18 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Well, I\'m through with the game
You can find a link to the thread in my sig, in the FAQ and in the sticky modlist in the maps and mods subforum. Just make sure that you avoid using enslave mind or charm against independents, because the gold cost version of the mod makes all the chaff indies cost 9000 gold, which translates to 600 upkeep apiece.
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March 21st, 2008, 01:32 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: Well, I\'m through with the game
I was thinking it should be easy to mod a fix that reduces the penalty for bad scales to the point where it is giving free points to the AI for taking them ( the player would have to refrain from taking bad scales). But that wouldn't work would it, because good scales are tied to bad.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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March 21st, 2008, 01:33 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: Well, I\'m through with the game
Quote:
Kristoffer O said:
I know that there are players that try to find strategically worthy opponents in SP games, but I believed, perhaps wrongly, that the SP community was more concerned with exploration and roleplaying and less with finding strong and weak strategies and ways to defeat an opponent efficiently.
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You have me pegged. It half about otfitting may favorie commanders and seeing what becomes of them.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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March 21st, 2008, 01:39 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Well, I\'m through with the game
Well, I made an undead markata prophet SC recently. And then forgot to script him, so he did cast priest spells and fatigue got him down
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March 21st, 2008, 01:55 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Well, I\'m through with the game
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renojustin said:
I'm up to out-finessing 7 Impossible AIs in medium sized random maps, even with relatively weak nations, and without SCs. Yay!
Should I be setting them to Offensive? I just have em set to Random behavior... at least that way most of the talent on the map seems to be making a beeline for me (for some reason) instead of randomly bashing away at their neighbors.
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On your computer browse into the docs folder and read the map edit PDF document. It will allow you to setup one or more AI's as allies, allow you to give the AI's growth scales, and more.
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There can be only one.
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March 21st, 2008, 03:18 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Well, I\'m through with the game
Quote:
Kristoffer O said:
I know that there are players that try to find strategically worthy opponents in SP games, but I believed, perhaps wrongly, that the SP community was more concerned with exploration and roleplaying and less with finding strong and weak strategies and ways to defeat an opponent efficiently.
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As somebody with a bizarre sense of humor and some difficulty with respect to doing work in games, I like to build up to a strong position, and then conduct what are often highly inefficient experiments.
I think I once had a regiment of Mechanical Men, led by a GoR'd and empowered Mechanical Man, in the Flying Ship, simply because the concept of a highly mobile robot army amused me.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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March 21st, 2008, 03:21 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Well, I\'m through with the game
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